movement infusion of the wizard (speed 589%; cd 14)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 14
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to increase movement speed by 589% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the titan (res 20%; magical; dur 2; cd 11)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 11
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
manasurge rune of the titan (regen 749% over 10 turns; mana 37; cd 14)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
usable during Aether Avatar
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 749% for 10 turns (45 total) and instantly restoring 37 mana.
Also when resting your mana will regenerate at 0.5 per turn.
Its effects scale with your Constitution stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the wizard (absorb 87; cd 13)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 13
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
cleansing copper amulet
0.1
T1 amulet jewelry
[Ego]
DisruptWhile equipped:
----- def -----
Resists +12% nature +10% blight
Poison- +21%
Disease- +22%Amulets make your neck look great!
marksman's copper ring
0.1
T1 ring jewelry
[Ego]
MasterWhile equipped:
Stats +2 Dex
dps ----------
Acc +4 (+2 eff.)Rings make your fingers look great!
marksman's steel ring of corrosion (+22%)
0.1
T2 ring jewelry
[Ego]
Nature/MasterWhile equipped:
Stats +4 Dex
dps ----------
Dmg.mod +11% acid
Acc +8 (+4 eff.)
----- def -----
Resists +22% acidRings make your fingers look great!
rogue's copper ring of darkness (+22%)
0.1
T1 ring jewelry
[Ego]
Arcane/MasterWhile equipped:
Stats +3 Cun
dps ----------
Dmg.mod +11% darkness
----- def -----
Defense +6 (+3 eff.)
Resists +22% darknessRings make your fingers look great!
Power 12.5 - 15.0 Crystalline Elm magestaff (12-15 power, 2 apr, arcane element)
5.0
T1 staff 2H weapon
[Unique]
ArcaneA part of set.
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +2
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Wil +3 Con
dps ----------
Spell.crit +1%
Phys.pwr +12 (+6 eff.)
Spell.pwr +15 (+5 eff.)
Dmg.mod +20% arcane
---------- misc
Talents +1 Command StaffRecover the Crystal Focus (destroys this weapon).
Uses 1 power out of 1/1Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze.
Power 18.0 - 21.6 Eclipse (18-22 power, 4 apr, darkness element)
5.0
T2 staff 2H weapon
[Unique]
Arcane
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+4 eff.)
Dmg.mod +15% darkness
+15% physical +15% light
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
Power 15.0 - 18.0 cruel ash vilestaff of might (15-18 power, 3 apr, fire element)
5.0
T2 staff 2H weapon
[Ego]
Arcane/Master
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +13%
Crit.mult +11.00%
Spell.pwr +6 (+2 eff.)
Dmg.mod +15% fire
---------- misc
Talents +1 Command StaffStaves designed for wielders of magic, by the greats of the art.
Power 10.0 - 12.0 elm starstaff 'Flashfurnace' (10-12 power, 2 apr, temporal element)
5.0
T1 staff 2H weapon
[Rare]
Master
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +2
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Crit.mult +12.00%
Spell.pwr +3 (+1 eff.)
Dmg.mod +10% temporal
Res.pen +10% blight
----- def -----
Resists +12% lightning +5% arcane
---------- misc
Talents +1 Command StaffStaves designed for wielders of magic, by the greats of the art.
rough leather belt of the mystic
1.0
T1 belt armor
[Ego]
ArcaneWhile equipped:
dps ----------
Spell.pwr +3 (+1 eff.)
----- def -----
Mind.save +7 (+3 eff.)A belt that goes around your waist.
linen robe (0 def, 0 armour)
2.0
T1 cloth armor
[Normal]While equipped:
----- def -----
Resists +7% allA cloth vestment. It offers no intrinsic protection but can be enchanted.
mindwoven linen robe (0 def, 0 armour)
2.0
T1 cloth armor
[Ego]
PsionicWhile equipped:
dps ----------
Mind.crit +3%
Mind.pwr +2 (+1 eff.)
----- def -----
Resists +7% all
Mind.save +16 (+8 eff.)A cloth vestment. It offers no intrinsic protection but can be enchanted.
Eden's Guile (2 def, 1 armour)
2.0
T2 feet armor
[Unique]
MasterWhile equipped:
Stats +3 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
---------- misc
Masteries
+0.20 Cunning/Survival Boost speed by 34% (based on Cunning).
Uses 50 power out of 50/50The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
Flamewrought (0 def, 2 armour)
1.0
T1 hands armor
[Unique]
NatureWhile equipped:
Stats +2 Cun +3 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% fire
----- def -----
Armour +2
Resists +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Flamespit:
Level 3.0
Pwr.cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spits a bolt of fire, doing 58.67 fire damage.
The damage will increase with your Mindpower.These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
Cloud Caller (0 def, 0 armour)
2.0
T1 head armor
[Unique]
NatureWhile equipped:
dps ----------
Dmg.mod +10% lightning +10% cold
----- def -----
Resists +10% lightning +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.Call Lightning:
Level 1.0
Pwr.cost 15 out of 30/30.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 34.26 to 102.77 lightning damage (68.52 average).
The damage will increase with your Mindpower.This hat's broad brim protects you from biting colds and sudden storms.
Helm of the Dominated (0 def, 9 armour)
3.0
T3 head armor
Reqs Heavy armour training
[Unique]
MasterWhile equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+5 eff.)
Spell.pwr +10 (+3 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.An experimental helmet designed to enhance the effects of the Doomelf corruption.
Toriroddabar the Arcquake (1 def, 0 armour)
2.0
T1 head armor
[Rare]
ArcaneWhile equipped:
Stats +3 Mag
dps ----------
Dmg.mod +6% lightning
Res.pen +5% light +10% fire
----- def -----
Defense +1 (+1 eff.)
Resists +9% lightning
Spell.save +7 (+3 eff.)A pointy cloth hat, very wizardly...
7 agate
0.0
T1 black gem
[Normal]While equipped:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
69 alchemist agate
0.0
T1 black alchemist-gem
[Normal]When used as an alchemist bomb:
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
onyx
0.0
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
aquamarine
0.0
T2 blue gem
[Normal]While equipped:
Armour +2
Resists +2% all
Item imbue powers:
Armour +2
Resists +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
opal
0.0
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Tooth of the Mouth (dig speed 12 turns)
3.0
T1 digger tool
[Unique]
UnknownWhile equipped:
dps ----------
Dmg.mod +5% blight
Apr +15
Melee Ret 10 draining blight
While carried:
---------- misc
Talents +1 DigA huge tooth taken from the Mouth, in the Deep Bellow.
iron pickaxe of endurance (dig speed 38 turns)
3.0
T1 digger tool
[Ego]
MasterWhile equipped:
Stats +3 Str
----- def -----
Fatigue -4%
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
9 spinel
0.0
T1 green gem
[Normal]While equipped:
Defense +2 (+1 eff.)
Phys.save +2 (+2 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+1 eff.)
Item imbue powers:
Defense +2 (+1 eff.)
Phys.save +2 (+2 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
brass lantern
2.0
T1 lite
[Normal]While equipped:
---------- misc
Light +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
brass lantern of health
2.0
T1 lite
[Ego]
NatureWhile equipped:
----- def -----
Max.HP +40.00
---------- misc
Light +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Scrying Orb
1.0
orb
[Plot Item]
UnknownWhile carried:This orb will automatically identify items you find.
Rod of Recall (1/1)
2.0
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 202 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
2.0
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
iron torque of gale force [power 110] (15 cooldown)
2.0
T1 torque charm
[Ego]
PsionicProject a gust of wind in a cone knocking all creatures back 7 spaces and dealing 129 physical damage
Puts all charms on 15 cooldownTorques are made by powerful psionics to store psionic powers.
iron torque of psionic shield [power 23] (25 cooldown)
2.0
T1 torque charm
[Ego]
PsionicSetup a psionic shield, reducing all damage taken by 23 for 5 turns
Puts all charms on 25 cooldownTorques are made by powerful psionics to store psionic powers.
overpowered steel torque of psionic shield [power 101] (33 cooldown)
2.0
T2 torque charm
[Ego]
PsionicSetup a psionic shield, reducing all damage taken by 101 for 5 turns
Puts all charms on 33 cooldownTorques are made by powerful psionics to store psionic powers.
9 ametrine
0.0
T1 yellow gem
[Normal]While equipped:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Item imbue powers:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
4 citrine
0.0
T1 yellow gem
[Normal]While equipped:
Light +4
Infravis +4
Item imbue powers:
Light +4
Infravis +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
4 zircon
0.0
T1 yellow gem
[Normal]While equipped:
Armour +1
Resists +1% all
Item imbue powers:
Armour +1
Resists +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.