Yeek Archmage the level 50 Yeek Archmage by Bittersweet (2024)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (1)steam generator implant of the wizard (steam 14)
Powered by
steamtech
0.10 Encumbrance.

Type: scroll / implant ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 14.0 steam per turn.
Can be activated for an instant burst of 70 steam.
Its effects scale with your Magic stat.
It can be used to implant on your skin..Steamtech implants can be grafted on the users skin..

steam generator implant of the wizard (steam 14)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (2)Infusion of Wild Growth (rad 5; dur 10;)
Infused by
nature
0.10 Encumbrance.[Plot Item]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 153.41 physical damage and 227.98 nature damage.
The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

Infusion of Wild Growth (rad 5; dur 10;)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (3)regeneration infusion of the sneak (heal 464; 13 cd)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 464 life over 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

regeneration infusion of the sneak (heal 464; 13 cd)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (4)Rune of Dissipation ( )
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

Rune of Dissipation ( )

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (5)Rune of the Rift (638.00 temporal damage, removed from time 4 turns)
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 969.76 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

Rune of the Rift (638.00 temporal damage, removed from time 4 turns)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (6)schematic: Ablative Armour
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Ablative Armour

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (7)schematic: Acid Groove
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Acid Groove

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (8)2 schematic: Air Recycler
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Air Recycler

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (9)schematic: Alchemist's Helper
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Alchemist's Helper

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (10)2 schematic: Antimagic Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Antimagic Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (11)schematic: Armour Reinforcement
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Armour Reinforcement

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (12)2 schematic: Back Support
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Back Support

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (13)3 schematic: Botanical Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Botanical Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (14)3 schematic: Corrosive Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Corrosive Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (15)3 schematic: Deflection Field
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Deflection Field

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (16)6 schematic: Explosive Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

6 schematic: Explosive Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (17)8 schematic: Fiery Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

8 schematic: Fiery Salve

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (18)schematic: Flare Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Flare Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (19)2 schematic: Flash Powder
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Flash Powder

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (20)6 schematic: Focus Lens
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

6 schematic: Focus Lens

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (21)2 schematic: Fungal Web
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Fungal Web

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (22)schematic: Galvanic Retributor
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Galvanic Retributor

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (23)schematic: Grounding Strap
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Grounding Strap

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (24)schematic: Hand Cannon
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Hand Cannon

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (25)2 schematic: Headlamp
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Headlamp

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (26)7 schematic: Healing Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

7 schematic: Healing Salve

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (27)schematic: Incendiary Groove
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Incendiary Groove

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (28)4 schematic: Iron Grip
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

4 schematic: Iron Grip

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (29)schematic: Itching Powder
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Itching Powder

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (30)3 schematic: Kinetic Stabiliser
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Kinetic Stabiliser

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (31)5 schematic: Lightning Coil
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

5 schematic: Lightning Coil

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (32)schematic: Mana Coil
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Mana Coil

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (33)4 schematic: Mental Stimulator
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

4 schematic: Mental Stimulator

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (34)2 schematic: Moss Tread
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Moss Tread

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (35)schematic: Poison Groove
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Poison Groove

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (36)4 schematic: Rustproof Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

4 schematic: Rustproof Coating

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (37)6 schematic: Saw Projector
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

6 schematic: Saw Projector

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (38)3 schematic: Saw Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Saw Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (39)4 schematic: Second Skin
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

4 schematic: Second Skin

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (40)schematic: Silver Filigree
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Silver Filigree

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (41)schematic: Solid Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Solid Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (42)2 schematic: Spike Attachment
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Spike Attachment

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (43)4 schematic: Spring Grapple
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

4 schematic: Spring Grapple

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (44)4 schematic: Steamgun
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

4 schematic: Steamgun

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (45)3 schematic: Steamsaw
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Steamsaw

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (46)schematic: Thunder Grenade
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Thunder Grenade

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (47)schematic: Thunderclap Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Thunderclap Coating

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (48)2 schematic: Toxic Cannister Launcher
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Toxic Cannister Launcher

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (49)schematic: Unstoppable Force Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Unstoppable Force Salve

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (50)3 schematic: Viral Injector
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Viral Injector

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (51)schematic: Voltaic Sentry
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Voltaic Sentry

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (52)2 schematic: Voltaic Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Voltaic Shell

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (53)3 schematic: Water Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Water Salve

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (54)schematic: Waterproof Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Waterproof Coating

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (55)schematic: White Light Emitter
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: White Light Emitter

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (56)2 schematic: Winterchill Edge
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

2 schematic: Winterchill Edge

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (57)Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scroll
It can be used to open the seal and read the message.Magical scrolls can have wildly different effects!

Sealed Scroll of Last Hope

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (58)Ancient Tome titled 'Gems and their uses'
0.10 Encumbrance.[Plot Item]
Type: scroll / tome
Magical scrolls can have wildly different effects!

Ancient Tome titled 'Gems and their uses'

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (59)Earthen Beads
Infused by
nature
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats:
+5 Wil
Damage affinity(heal):
+15% nature
Life regen:
+2.00
Mindpower:
+5 (+1 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 391 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.

Earthen Beads

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (60)Feathersteel Amulet
Crafted by
a master
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense:
+15 (+3 eff.)
Fatigue:
-20%
Maximum encumbrance:
+20
Movement speed:
+25%
Slows Projectiles:
+15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.The weight of the world seems a little lighter with this amulet around your neck.

Feathersteel Amulet

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (61)Frost Lord's Chain
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee):
10 cold
Changes resistances:
+25% cold
Changes damage:
+12% cold
Talent granted:
+2 Shivgoroth Form
Stun/Freeze immunity:
+30%
Spellpower:
+12 (+2 eff.)
Ice block penetration:
+20%
Gives all your cold damage a 20% chance to freeze the target.This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.

Frost Lord's Chain

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (62)The Far-Hand
Powered by
unknown forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats:
+10 Con
Teleport immunity:
+100%
It can be used to activate talent Teleport (costing 36 power out of 36/36) :
Effective talent level: 5.2
Power cost: 36 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (200).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 14).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.

The Far-Hand

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (63)Vox
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Silence immunity:
+100%
Maximum mana:
+50.00
Maximum vim:
+50.00
Spellpower:
+9 (+2 eff.)
Spell crit. chance:
+4%
See invisible:
+20
Casting speed:
+15%No force can hope to silence the wearer of this amulet.

Vox

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (64)Orb of Many Ways
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: jewelry / orb
It can be used to activate a portal

Activation costs 10 power out of 30/30.

The orb projects images of distant places, some that seem not to be of this world, switching rapidly.
If used near a portal, it could probably activate it.

Orb of Many Ways

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (65)Ring of Growth
Infused by
nature
Crafted by
a master
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats:
+4 Str / +4 Wil
Changes resistances:
+10% nature
Changes damage:
+8% nature / +8% physical
Physical save:
+8 (+3 eff.)
Life regen:
+3.00
Healing mod.:
+20%This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.

Ring of Growth

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (66)gladiator's copper ring of pilfering
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Accuracy:
+8 (+3 eff.)
Armour penetration:
+8
Physical power:
+6 (+1 eff.)
Defense:
+7 (+1 eff.)
Changes stats:
+5 Str / +5 Con
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!

gladiator's copper ring of pilfering

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (67)mule's steel ring of perseverance
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring ; tier 2

When wielded/worn:
Fatigue:
-5%
Maximum encumbrance:
+21
Stun/Freeze immunity:
+28%
Life regen:
+3.00Rings make your fingers look great!

mule's steel ring of perseverance

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (68)solipsist's gold ring
Infused by
psionic forces
0.10 Encumbrance.

Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats:
+5 Cun / +6 Wil
Mindpower:
+6 (+1 eff.)Rings make your fingers look great!

solipsist's gold ring

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (69)This item will automatically be transmogrified when you leave the level.
voratun ring of life
Infused by
nature
0.10 Encumbrance.

Type: jewelry / ring ; tier 5

When wielded/worn:
Life regen:
+12.00
Maximum life:
+85.00
Healing mod.:
+20%Rings make your fingers look great!

voratun ring of life

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (70)wizard's copper ring
Powered by
arcane forces
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Changes stats:
+2 Mag
Spell save:
+4 (+1 eff.)Rings make your fingers look great!

wizard's copper ring

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (71)wizard's copper ring of sensing
Powered by
arcane forces
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Changes stats:
+2 Mag
Spell save:
+4 (+1 eff.)
Blindness immunity:
+22%
Infravision radius:
+3
See stealth:
+5
See invisible:
+5Rings make your fingers look great!

wizard's copper ring of sensing

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (72)This item will automatically be transmogrified when you leave the level.
The Black Spike (48-67 power, 20 apr)
Requires:
- Strength 40

Powered by

arcane forces
3.00 Encumbrance.[Unique]
Type: weapon / longsword ; tier 5

Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.4% crit mult (max 40%)
Armour Penetration:
+20
Crit. chance:
+5.0%
Attack speed:
100%
Damage conversion:
50% darkness
When wielded/worn:
Changes stats:
+10 Str / +8 Mag
Changes resistances:
+18% darkness / +12% blight
Changes resistances penetration:
+5% all
Changes damage:
+25% darkness
Shadow Power:
+5
Increases all damage penetration by 1% for each point of your Shadow Power."All the better to pierce the heart of the world."

The Black Spike (48-67 power, 20 apr)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (73)Gloomoozer (25-30 power, 5 apr, lightning element)
Requires:
- Magic 35

Powered by

arcane forces
5.00 Encumbrance.

Type: weapon / staff ; tier 4
It must be held with both hands.

Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+5
Crit. chance:
+4.5%
Attack speed:
100%
When wielded/worn:
Damage when hit (Melee):
4 mind / 8 darkness
Changes resistances penetration:
+10% darkness
Changes damage:
+6% darkness / +25% lightning
Talent granted:
+1 Command Staff
Mental save:
+18 (+4 eff.)
Disease immunity:
+20%
Disarm immunity:
+20%
Only die when reaching:
-20.00 life
Spellpower:
+12 (+2 eff.)
Spell crit. chance:
+16%Staves designed for wielders of magic, by the greats of the art.

Gloomoozer (25-30 power, 5 apr, lightning element)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (74)Staff of Destruction (20-24 power, 4 apr, lightning element)
Requires:
- Magic 24

Powered by

arcane forces
5.00 Encumbrance.[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.

Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type:

Lightning
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+4
Attack speed:
100%
When wielded/worn:
Changes damage:
+20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted:
+1 Command Staff
Spellpower:
+10 (+2 eff.)
Spell crit. chance:
+15%
Talent on hit(spell): Impending Doom (10% chance level 1).This unique-looking staff is carved with runes of destruction.

Staff of Destruction (20-24 power, 4 apr, lightning element)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (75)This item will automatically be transmogrified when you leave the level.
lifebinding dragonbone magestaff (30-36 power, 6 apr, arcane element)
Requires:
- Magic 48

Infused by

nature
5.00 Encumbrance.

Type: weapon / staff ; tier 5
It must be held with both hands.

Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+6
Crit. chance:
+5.0%
Attack speed:
100%
When wielded/worn:
Changes stats:
+6 Con
Changes damage:
+30% arcane
Talent granted:
+1 Command Staff
Life regen:
+1.40
Spellpower:
+25 (+4 eff.)
Spell crit. chance:
+5%
Healing mod.:
+29%Staves designed for wielders of magic, by the greats of the art.

lifebinding dragonbone magestaff (30-36 power, 6 apr, arcane element)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (76)magewarrior's short dragonbone magestaff of might (30-36 power, 6 apr, arcane element)
Requires:
- Magic 48

Powered by

arcane forces
Crafted by
a master
5.00 Encumbrance.

Type: weapon / staff ; tier 5

Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+1.0% proc dam (max 200%)
Armour Penetration:
+6
Crit. chance:
+5.0%
Attack speed:
100%
When wielded/worn:
Accuracy:
+12 (+4 eff.)
Physical crit. chance:
+5.0%
Physical power:
+9 (+2 eff.)
Changes damage:
+30% arcane
Talent granted:
+1 Command Staff
Spellpower:
+25 (+4 eff.)
Spell crit. chance:
+18%Staves designed for wielders of magic, by the greats of the art.

magewarrior's short dragonbone magestaff of might (30-36 power, 6 apr, arcane element)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (77)This item will automatically be transmogrified when you leave the level.
shimmering dragonbone starstaff of might (30-36 power, 6 apr, temporal element)
Requires:
- Magic 48

Powered by

arcane forces
5.00 Encumbrance.

Type: weapon / staff ; tier 5
It must be held with both hands.

Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+6
Crit. chance:
+5.0%
Attack speed:
100%
When wielded/worn:
Changes damage:
+30% temporal
Talent granted:
+1 Command Staff
Mana each turn:
+0.40
Maximum mana:
+99.00
Spellpower:
+15 (+3 eff.)
Spell crit. chance:
+18%Staves designed for wielders of magic, by the greats of the art.

shimmering dragonbone starstaff of might (30-36 power, 6 apr, temporal element)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (78)This item will automatically be transmogrified when you leave the level.
runic voratun steamgun of piercing
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool

Powered by

arcane forces
Crafted by
a master
Powered by
steamtech
4.00 Encumbrance.

Type: weapon / steamgun ; tier 5

Accuracy bonus:

+0.2% base dam (max 20%)
Armour Penetration:
+15
Attack speed:
100%
Firing range:
+10
When this weapon hits: Arcane Vortex (10% chance level 5).
Travel speed:
+600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy:
+23 (+8 eff.)
Armour penetration:
+12
Changes stats:
+7 Mag
Changes resistances penetration:
+11% all
Changes damage:
+12% arcane
Spellpower:
+14 (+2 eff.)Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.

runic voratun steamgun of piercing

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (79)This item will automatically be transmogrified when you leave the level.
quick voratun waraxe (40-55 power, 6 apr)
Requires:
- Strength 48

Crafted by

a master
3.00 Encumbrance.

Type: weapon / waraxe ; tier 5

Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+6
Crit. chance:
+7.0%
Attack speed:
100%
When wielded/worn:
Accuracy:
+20 (+7 eff.)
Changes stats:
+5 Dex
Combat speed:
+10%One-handed war axes.

quick voratun waraxe (40-55 power, 6 apr)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (80)monstrous hardened leather belt of burglary
Infused by
nature
Crafted by
a master
1.00 Encumbrance.

Type: armor / belt ; tier 3

When wielded/worn:
Physical power:
+8 (+2 eff.)
Changes stats:
+5 Str / +4 Dex / +4 Cun / +4 Con / +8 Lck
Trap disarming bonus:
+11
Stealth bonus:
+7
Physical save:
+8 (+3 eff.)
Infravision radius:
+5
Size category:
+1A belt that goes around your waist.

monstrous hardened leather belt of burglary

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (81)nightruned rough leather belt of the mystic
Powered by
arcane forces
1.00 Encumbrance.

Type: armor / belt ; tier 1

When wielded/worn:
Changes resistances:
+6% light / +6% darkness
Mental save:
+6 (+1 eff.)
Spellpower:
+2 (+0 eff.)A belt that goes around your waist.

nightruned rough leather belt of the mystic

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (82)Blazetaint (3 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / cloak ; tier 5

When wielded/worn:
Defense:
+3 (+0 eff.)
Damage when hit (Melee):
6 blight
Changes stats:
+1 Mag / +14 Wil
Changes resistances penetration:
+25% lightning
Changes damage:
+15% lightning / +12% blight
Light radius:
+3
See invisible:
+18A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Blazetaint (3 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (83)enveloping cashmere cloak (9 def, 0 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak ; tier 3

When wielded/worn:
Defense:
+9 (+2 eff.)
Physical save:
+6 (+3 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

enveloping cashmere cloak (9 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (84)linen cloak of sorcery (1 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / cloak ; tier 1

When wielded/worn:
Defense:
+1 (+0 eff.)
Changes stats:
+2 Mag / +3 Wil
Spell crit. chance:
+5%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

linen cloak of sorcery (1 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (85)Silk Current (12 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense:
+12 (+3 eff.)
Damage when hit (Melee):
10 cold
Changes resistances:
+7% all / +15% cold
Changes resistances penetration:
+8% cold
Changes damage:
+10% cold
Talent masteries:
+0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower:
+5 (+1 eff.)
Movement speed:
+15%
Talent on hit(spell): Water Jet (5% chance level 1).This deep blue robe flows and ripples as if pushed by an invisible tide.

Silk Current (12 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (86)The Calm (15 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense:
+15 (+3 eff.)
Changes stats:
+10 Mag / +8 Wil / +6 Cun
Changes resistances:
+20% lightning / +13% all
Changes resistances penetration:
+15% lightning
Changes damage:
+25% lightning
Spellpower:
+20 (+3 eff.)
Movement speed:
+10%
Slows Projectiles:
+15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.

The Calm (15 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (87)linen robe (0 def, 0 armour)
2.00 Encumbrance.

Type: armor / cloth ; tier 1

When wielded/worn:
Changes resistances:
+7% allA cloth vestment. It offers no intrinsic protection but can be enchanted.

linen robe (0 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (88)mindwoven linen robe of life (0 def, 0 armour)
Infused by
nature
Infused by
psionic forces
2.00 Encumbrance.

Type: armor / cloth ; tier 1

When wielded/worn:
Changes resistances:
+6% blight / +7% all
Mental save:
+16 (+4 eff.)
Life regen:
+1.50
Maximum life:
+42.00
Mindpower:
+2 (+0 eff.)
Mental crit. chance:
+2%
Healing mod.:
+12%A cloth vestment. It offers no intrinsic protection but can be enchanted.

mindwoven linen robe of life (0 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (89)Greenspawn (17 def, 11 armour)
Crafted by
a master
Infused by
psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour:
+11
Defense:
+17 (+4 eff.)
Damage when hit (Melee):
6 acid
Changes stats:
+6 Cun / +5 Wil
Changes resistances:
+6% nature
Changes resistances penetration:
+25% acid
Changes damage:
+6% acid / +9% nature
Physical save:
+14 (+5 eff.)
Spell save:
+12 (+4 eff.)
Mental save:
+14 (+3 eff.)
Infravision radius:
+2
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 20 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.

Greenspawn (17 def, 11 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (90)Samydor the pair of rough leather boots (0 def, 1 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / feet ; tier 1

When wielded/worn:
Armour:
+1
Effects on melee hit:
*
20% chance to reduce armor by 50%
Changes stats:
+3 Cun
Changes resistances:
+3% acid
Silence immunity:
+21%
Confusion immunity:
+21%
Stun/Freeze immunity:
+21%A pair of boots made of leather.

Samydor the pair of rough leather boots (0 def, 1 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (91)Shoes of Moving Slowly (0 def, 0 armour)
Powered by
unknown forces
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue:
+3%
Changes stats:
+8 Mag / +8 Wil
Knockback immunity:
+100%
Spellpower:
+5 (+1 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.Fast does not always win.Rumoured to be able to combine with the Shoes of Moving Quickly.

Shoes of Moving Slowly (0 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (92)Steam Powered Boots (8 def, 15 armour)
Requires:
- Heavy armour training

Powered by

steamtech
3.00 Encumbrance.[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour:
+15
Defense:
+8 (+2 eff.)
Fatigue:
+8%
Changes stats:
+8 Str / +10 Dex
Changes damage:
+10% fire
Pinning immunity:
+50%
Generate 3 steam each time you walk.Boots. But with steam power!

Steam Powered Boots (8 def, 15 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (93)Wanderer's Rest (4 def, 0 armour)
Infused by
psionic forces
0.00 Encumbrance.[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense:
+4 (+1 eff.)
Fatigue:
-10%
Changes stats:
+3 Dex
Changes resistances:
+5% physical
Talent mastery:
+0.20 Psionic / Augmented mobility
Pinning immunity:
+100%
Movement speed:
+10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.

Wanderer's Rest (4 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (94)eldritch pair of voratun boots of rushing (0 def, 5 armour)
Requires:
- Heavy armour training

Powered by

arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: armor / feet ; tier 5

When wielded/worn:
Armour:
+5
Fatigue:
+4%
Changes stats:
+3 Str / +3 Mag / +4 Wil / +3 Con
Mana each turn:
+0.37
Maximum mana:
+33.00
Spell crit. chance:
+3%
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.

eldritch pair of voratun boots of rushing (0 def, 5 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (95)miner's pair of rough leather boots of rushing (0 def, 4 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / feet ; tier 1

When wielded/worn:
Armour:
+4
Changes stats:
+3 Str / +2 Con
Infravision radius:
+2
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.

miner's pair of rough leather boots of rushing (0 def, 4 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (96)This item will automatically be transmogrified when you leave the level.
undeterred pair of voratun boots of massiveness (0 def, 5 armour)
Requires:
- Heavy armour training

Powered by

arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: armor / feet ; tier 5

When wielded/worn:
Armour:
+5
Fatigue:
+4%
Changes stats:
+7 Str / +8 Con
Changes damage:
+10% physical
Silence immunity:
+30%
Confusion immunity:
+39%
Stun/Freeze immunity:
+33%
Size category:
+1Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.

undeterred pair of voratun boots of massiveness (0 def, 5 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (97)Dazzleidol (0 def, 2 armour)
Powered by
arcane forces
1.00 Encumbrance.

Type: armor / hands ; tier 2

When wielded/worn:
Armour:
+2
Damage (Melee):
6 arcane
Changes stats:
+3 Mag / +5 Wil
Changes resistances:
+3% light / +2% physical / +5% arcane / +3% mind
Changes damage:
+6% arcane
Spell save:
+3 (+1 eff.)
Cut immunity:
+20%
Spellpower:
+7 (+1 eff.)
Light radius:
+2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

Dazzleidol (0 def, 2 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (98)Silinne the voratun gauntlets (0 def, 3 armour)
Requires:
- Heavy armour training

Infused by

nature
1.50 Encumbrance.

Type: armor / hands ; tier 4

When wielded/worn:
Armour:
+3
Fatigue:
+5%
Effects on melee hit:
*
20% chance to reduce all saves and defense by 45
*
20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee):
14 lightning
Changes resistances:
+10% lightning
Changes resistances penetration:
+25% temporal
Changes damage:
+11% lightning / +18% temporal / +9% mind
Defense after a teleport:
+15
Resist all after a teleport:
+15%
New effects duration reduction after a teleport:
+15%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.

Silinne the voratun gauntlets (0 def, 3 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (99)Steam Powered Gauntlets (0 def, 12 armour)
Requires:
- Heavy armour training

Powered by

steamtech
1.50 Encumbrance.[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical crit. chance:
+10.0%
Armour:
+12
Changes stats:
+6 Str / +6 Dex
Changes damage:
+8% all
Critical mult.:
+30.00%
Disarm immunity:
+50%
Steam crit. chance:
+10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Gauntlets. But with steam power!

Steam Powered Gauntlets (0 def, 12 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (100)Cloud Caller (0 def, 0 armour)
Infused by
nature
2.00 Encumbrance.[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances:
+10% lightning / +10% cold
Changes damage:
+10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 15 power out of 30/30) :
Effective talent level: 1.0
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 107.16 to 321.47 lightning damage (214.31 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.

Cloud Caller (0 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (101)bladed hardened leather hat of blood magic (0 def, 3 armour)
Powered by
arcane forces
Crafted by
a master
2.00 Encumbrance.

Type: armor / head ; tier 3

When wielded/worn:
Armour:
+3
Fatigue:
+3%
Changes stats:
+5 Str / +5 Mag / +5 Wil
Changes damage:
+10% blight / +10% arcane
Spell crit. chance:
+3%
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 295.0 Physical damage.
If the attack hits, the target is confused (37% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A hat made of leather. Very stylish.

bladed hardened leather hat of blood magic (0 def, 3 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (102)cashmere wizard hat 'Ichorfoe' (2 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / head ; tier 3

When wielded/worn:
Defense:
+2 (+0 eff.)
Damage when hit (Melee):
4 nature
Changes stats:
+2 Wil
Changes resistances penetration:
+20% fire
Changes damage:
+8% acid / +9% cold / +11% fire / +9% arcane / +10% lightning
Equilibrium when hit:
+0.08
Hate when firing a critical mind attack:
+3.00
Maximum hate:
+10.00
Mental crit. chance:
+4%A pointy cloth hat, very wizardly...

cashmere wizard hat 'Ichorfoe' (2 def, 0 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (103)This item will automatically be transmogrified when you leave the level.
voratun helm of trickery (0 def, 5 armour)
Requires:
- Heavy armour training

Crafted by

a master
3.00 Encumbrance.

Type: armor / head ; tier 5

When wielded/worn:
Armour penetration:
+8
Armour:
+5
Fatigue:
+5%
Changes stats:
+4 Cun / +4 DexA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.

voratun helm of trickery (0 def, 5 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (104)This item will automatically be transmogrified when you leave the level.
rejuvenating voratun mail armour of command (16 def, 19 armour)
Requires:
- Heavy armour training
- Strength 48

Infused by

nature
Infused by
psionic forces
14.00 Encumbrance.

Type: armor / heavy ; tier 5

When wielded/worn:
Armour:
+19
Defense:
+16 (+4 eff.)
Fatigue:
+12%
Changes stats:
+4 Cun
Mental save:
+20 (+5 eff.)
Life regen:
+3.70
Stamina each turn:
+1.90A suit of armour made of mail.

rejuvenating voratun mail armour of command (16 def, 19 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (105)Betherema (20 def, 8 armour)
Requires:
- Strength 20

Infused by

psionic forces
9.00 Encumbrance.

Type: armor / light ; tier 5

When wielded/worn:
Armour:
+8
Defense:
+20 (+5 eff.)
Fatigue:
+8%
Changes stats:
+12 Mag / +5 Wil / +6 Cun
Changes resistances:
+9% mind
Changes resistances penetration:
+25% temporal
Changes damage:
+18% mind
Mental save:
+21 (+5 eff.)A suit of armour made of leather.

Betherema (20 def, 8 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (106)Flashwill the hardened leather armour (9 def, 6 armour)
Requires:
- Strength 16

Crafted by

a master
9.00 Encumbrance.

Type: armor / light ; tier 3

When wielded/worn:
Armour:
+6
Defense:
+9 (+2 eff.)
Fatigue:
+8%
Damage when hit (Melee):
10 acid
Changes resistances:
+24% acid / +18% lightning
Changes resistances penetration:
+25% acid / +10% lightning
Changes damage:
+30% coldA suit of armour made of leather.

Flashwill the hardened leather armour (9 def, 6 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (107)hardened leather armour of command (17 def, 10 armour)
Requires:
- Strength 16

Infused by

psionic forces
9.00 Encumbrance.

Type: armor / light ; tier 3

When wielded/worn:
Armour:
+10
Defense:
+17 (+4 eff.)
Fatigue:
+8%
Changes stats:
+3 Cun
Mental save:
+16 (+4 eff.)A suit of armour made of leather.

hardened leather armour of command (17 def, 10 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (108)troll-hide hardened leather armour of Eyal (9 def, 6 armour)
Requires:
- Strength 16

Infused by

nature
9.00 Encumbrance.

Type: armor / light ; tier 3

When wielded/worn:
Armour:
+6
Defense:
+9 (+2 eff.)
Fatigue:
+8%
Life regen:
+6.00
Maximum life:
+62.00
Healing mod.:
+26%A suit of armour made of leather.

troll-hide hardened leather armour of Eyal (9 def, 6 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (109)This item will automatically be transmogrified when you leave the level.
prismatic voratun plate armour of acid resistance (0 def, 16 armour)
Requires:
- Massive armour training
- Strength 60

Powered by

arcane forces
Crafted by
a master
17.00 Encumbrance.

Type: armor / massive ; tier 5

When wielded/worn:
Armour:
+16
Fatigue:
+22%
Changes resistances:
+26% acid / +15% light / +18% darknessA suit of armour made of metal plates.

prismatic voratun plate armour of acid resistance (0 def, 16 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (110)Bindings of Eternal Night (12 def, 12 armour)
Powered by
arcane forces
6.00 Encumbrance.[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour:
+12
Defense:
+12 (+3 eff.)
Damage when hit (Melee):
10 darkness
Changes stats:
+5 Wil / +5 Mag
Changes resistances:
+30% blight / -10% fire / +30% darkness / -10% light
Changes damage:
+15% cold / +15% arcane / +20% darkness
Poison immunity:
+100%
Disease immunity:
+100%
Life regen:
+1.00
Light radius:
-1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.

Bindings of Eternal Night (12 def, 12 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (111)mummy wrappings (5 def, 2 armour)
6.00 Encumbrance.

Type: armor / mummy ; tier 4

When wielded/worn:
Armour:
+2
Defense:
+5 (+1 eff.)
Fatigue:
+2%
Changes stats:
+5 Mag
Changes resistances:
-25% fire
Changes damage:
+15% cold / +15% arcane / +15% darkness
Spellpower:
+9 (+2 eff.)Decaying mummy wrappings.

mummy wrappings (5 def, 2 armour)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (112)Summertide (17 def, 15 armour, 260 block)
Requires:
- Shield usage training
- Willpower 28
- Strength 20

Infused by

nature
7.00 Encumbrance.[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour:
+15
Defense:
+17 (+4 eff.)
Ranged Defense:
+17 (+4 eff.)
Fatigue:
+12%
Changes stats:
+3 Cun / +5 Wil
Changes resistances:
+20% light / +10% fire / +15% darkness / +12% mind
Changes resistances penetration:
+10% fire / +10% light / +10% mind
Changes damage:
+10% fire / +15% mind / +15% light
Talent granted:
+1 Block
Mental save:
+18 (+4 eff.)
Blindness immunity:
+100%
Confusion immunity:
+25%
Maximum psi:
+20.00
Mindpower:
+8 (+1 eff.)
Light radius:
+3
It can be used to send out a range 7 beam, lighting its path and dealing 109.81 to 137.27 light damage (based on Willpower and Cunning)

Activation costs 12 power out of 30/30.

A bright light shines from the center of this shield. Holding it clears your mind.

Summertide (17 def, 15 armour, 260 block)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (113)windwalling iron shield (0 def, 2 armour, 16.5 block)
Requires:
- Shield usage training
- Strength 11

Infused by

psionic forces
7.00 Encumbrance.

Type: armor / shield ; tier 1

Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour:
+2
Fatigue:
+8%
Changes stats:
+2 Wil
Changes resistances:
+11% physical
Talent granted:
+1 Block
Slows Projectiles:
+15%
Bonus block near projectiles:
+23Handheld deflection devices.

windwalling iron shield (0 def, 2 armour, 16.5 block)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (114)This item will automatically be transmogrified when you leave the level.
psychokinetic quiver of dragonbone arrows of crippling (22/22, 50-71 power, 18 apr)
Requires:
- Dexterity 48

Crafted by

a master
Infused by
psionic forces
3.00 Encumbrance.

Type: ammo / arrow ; tier 5

Base power: 50.5 - 70.7
Uses stats: 50% Str, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+18
Crit. chance:
+20.0%
Capacity:
22
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 312 physical damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged):
+54 physicalArrows are used with bows to pierce your foes to death.

psychokinetic quiver of dragonbone arrows of crippling (22/22, 50-71 power, 18 apr)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (115)7 agate
0.00 Encumbrance.

Type: gem / black ; tier 1

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

7 agate

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (116)423 alchemist agate
0.00 Encumbrance.

Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.

423 alchemist agate

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (117)8 onyx
0.00 Encumbrance.

Type: gem / black ; tier 3

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

8 onyx

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (118)Windborne Azurite
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats:
+8 Cun / +8 Dex
Changes damage:
+20% lightning
Damage affinity(heal):
+20% lightning
Movement speed:
+20%
Chance to avoid any damage:
+8%
When used to imbue an object:
Changes stats:
+8 Cun / +8 Dex
Changes damage:
+20% lightning
Damage affinity(heal):
+20% lightning
Movement speed:
+15%
Chance to avoid any damage:
+8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.

Windborne Azurite

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (119)7 aquamarine
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Armour:
+2
Changes resistances:
+2% all
When used to imbue an object:
Armour:
+2
Changes resistances:
+2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

7 aquamarine

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (120)7 lapis lazuli
0.00 Encumbrance.

Type: gem / blue ; tier 3

When wielded/worn:
Defense:
+6 (+1 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+1 eff.)
When used to imbue an object:
Defense:
+6 (+1 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

7 lapis lazuli

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (121)9 opal
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

9 opal

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (122)2 sapphire
0.00 Encumbrance.

Type: gem / blue ; tier 4

When wielded/worn:
Defense:
+8 (+2 eff.)
Physical save:
+8 (+3 eff.)
Spell save:
+8 (+3 eff.)
Mental save:
+8 (+2 eff.)
When used to imbue an object:
Defense:
+8 (+2 eff.)
Physical save:
+8 (+3 eff.)
Spell save:
+8 (+3 eff.)
Mental save:
+8 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

2 sapphire

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (123)10 topaz
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Defense:
+4 (+1 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+1 eff.)
When used to imbue an object:
Defense:
+4 (+1 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

10 topaz

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (124)Splendourterror the voratun pickaxe (dig speed 6 turns)
Crafted by
a master
3.00 Encumbrance.[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour:
+3
Defense:
+7 (+1 eff.)
Fatigue:
-9%
Changes stats:
+8 Str
Changes resistances:
+9% physical
Changes resistances penetration:
+15% mind
Changes damage:
+6% light
Equilibrium when hit:
+0.08
Maximum life:
+32.00
Maximum stamina:
+18.00
Mindpower:
+20 (+4 eff.)
Light radius:
+3
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

Splendourterror the voratun pickaxe (dig speed 6 turns)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (125)Tooth of the Mouth (dig speed 12 turns)
Powered by
unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration:
+15
Damage when hit (Melee):
10 draining blight
Changes damage:
+5% blight
When carried:
Talent granted:
+1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.

Tooth of the Mouth (dig speed 12 turns)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (126)Forbidden Tome: "Of Knowledge And Horrors"
Powered by
unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.A gross tome of lost knowledge. Even touching it makes you feel sick.

Forbidden Tome: "Of Knowledge And Horrors"

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (127)Forbidden Tome: "The Illusory Castle"
Powered by
unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden
It can be used to read the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.

Forbidden Tome: "The Illusory Castle"

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (128)9 emerald
0.00 Encumbrance.

Type: gem / green ; tier 3

When wielded/worn:
Armour:
+3
Changes resistances:
+3% all
When used to imbue an object:
Armour:
+3
Changes resistances:
+3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

9 emerald

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (129)8 jade
0.00 Encumbrance.

Type: gem / green ; tier 4

When wielded/worn:
Armour:
+4
Changes resistances:
+4% all
When used to imbue an object:
Armour:
+4
Changes resistances:
+4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

8 jade

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (130)spinel
0.00 Encumbrance.

Type: gem / green ; tier 1

When wielded/worn:
Defense:
+2 (+0 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+0 eff.)
When used to imbue an object:
Defense:
+2 (+0 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

spinel

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (131)10 turquoise
0.00 Encumbrance.

Type: gem / green ; tier 4

When wielded/worn:
Accuracy:
+10 (+3 eff.)
Changes resistances penetration:
+10% all
When used to imbue an object:
Accuracy:
+10 (+3 eff.)
Changes resistances penetration:
+10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

10 turquoise

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (132)Stimulus
Powered by
steamtech
2.00 Encumbrance.[Unique]
Type: tool / injector ; tier 4
When wielded/worn:
Defense:
+12 (+3 eff.)
Changes stats:
+5 Cun
Physical save:
+15 (+6 eff.)
Spell save:
+15 (+5 eff.)
Mental save:
+15 (+3 eff.)
Activating this item is instant.
It can be used to inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack

Activation costs 4 power out of 20/20.

This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.'

Stimulus

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (133)Betiwyn the alchemist's lamp
Infused by
psionic forces
1.00 Encumbrance.

Type: lite / lite ; tier 3

When wielded/worn:
Changes resistances:
+12% darkness / +4% physical
Changes damage:
+6% arcane
Reduces incoming crit damage:
15.00%
Mental save:
+8 (+2 eff.)
Stun/Freeze immunity:
+10%
Light radius:
+6
See stealth:
+10
See invisible:
+13A normal brass lantern, enhanced by alchemy to make it brighter.

Betiwyn the alchemist's lamp

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (134)Eldritch Pearl
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: lite / lite
When wielded/worn:
Physical power:
+12 (+3 eff.)
Changes stats:
+4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
Allows you to breathe in:
water
Spellpower:
+12 (+2 eff.)
Light radius:
+6
It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
Effective talent level: 5.2
Power cost: 80 out of 150/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 89.99 cold damage and 79.02 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 8 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.

Eldritch Pearl

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (135)Summertide Phial
Infused by
nature
1.00 Encumbrance.[Unique]
Type: lite / lite ; tier 1
When wielded/worn:
Damage (Melee):
15 Lite Light Burst (radius 1)
Changes resistances:
+30% light
Changes damage:
+10% light
Light radius:
+5
Healing mod.:
+10%
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
It can be used to call light, dispelling darkness and lighting tiles in radius 20.(165 power, based on Willpower)

Activation costs 10 power out of 15/15.

A small crystal phial that captured Sunlight during the Summertide.

Summertide Phial

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (136)survivor's brass lantern of health
Infused by
nature
2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Physical save:
+6 (+3 eff.)
Maximum life:
+40.00
Light radius:
+3
Healing mod.:
+11%A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

survivor's brass lantern of health

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (137)Crystal Focus
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats:
+5 Mag
Changes damage:
+20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)

Activation costs 1 power out of 1/1.

This crystal radiates the power of the Spellblaze itself.

Crystal Focus

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (138)Telos's Staff Crystal
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances:
+30% mind
Confusion immunity:
+30%
Fear immunity:
+30%
Light radius:
+2
When carried:
Light radius:
+2
When used to imbue an object:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances:
+30% mind
Confusion immunity:
+30%
Fear immunity:
+30%
Light radius:
+2
Latent Damage Type: Blight
It can be used to combine with a staff

Activation costs 1 power out of 1/1.

A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.

Telos's Staff Crystal

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (139)Dragon Orb (Orb of Command)
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:
Changes stats:
+6 Cun
It can be used to use the orb

Activation costs 1 power out of 1/1.

This orb is warm to the touch.

Dragon Orb (Orb of Command)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (140)Elemental Orb (Orb of Command)
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:
Changes stats:
+6 Mag
It can be used to use the orb

Activation costs 1 power out of 1/1.

Flames swirl on the icy surface of this orb.

Elemental Orb (Orb of Command)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (141)Orb of Destruction (Orb of Command)
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:
Changes stats:
+6 Str
It can be used to use the orb

Activation costs 1 power out of 1/1.

Visions of death and destruction fill your mind as you lift this orb.

Orb of Destruction (Orb of Command)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (142)Orb of Undeath (Orb of Command)
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:
Changes stats:
+6 Dex
It can be used to use the orb

Activation costs 1 power out of 1/1.

Dark visions fill your mind as you lift the orb. It is cold to the touch.

Orb of Undeath (Orb of Command)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (143)Automated Portable Extractor
Powered by
steamtech
0.00 Encumbrance.[Plot Item]
Type: tinker / power
When carried:
It can be used to melt all the items in the APE at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes.
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.

Automated Portable Extractor

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (144)Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5
When wielded/worn:
Changes damage:
+12% fire
When used to imbue an object:
Changes damage:
+12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.

Atamathon's Lost Ruby Eye

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (145)51 alchemist bloodstone
0.00 Encumbrance.

Type: alchemist-gem / red ; tier 5

When used as an alchemist bomb:
Life regen 10% of max life
Gems can be sold for money or used in arcane rituals.

51 alchemist bloodstone

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (146)15 bloodstone
0.00 Encumbrance.

Type: gem / red ; tier 5

When wielded/worn:
Stun/Freeze immunity:
+60%
When used to imbue an object:
Stun/Freeze immunity:
+60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.

15 bloodstone

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (147)13 fire opal
0.00 Encumbrance.

Type: gem / red ; tier 5

When wielded/worn:
Physical crit. chance:
+5.0%
Changes damage:
+10% all
Spell crit. chance:
+5%
Mental crit. chance:
+5%
When used to imbue an object:
Physical crit. chance:
+5.0%
Changes damage:
+10% all
Spell crit. chance:
+5%
Mental crit. chance:
+5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.

13 fire opal

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (148)5 garnet
0.00 Encumbrance.

Type: gem / red ; tier 3

When wielded/worn:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
When used to imbue an object:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.

5 garnet

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (149)5 ruby
0.00 Encumbrance.

Type: gem / red ; tier 4

When wielded/worn:
Changes stats:
+4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats:
+4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.

5 ruby

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (150)Rod of Recall (1/1)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns

Activation costs 202 power out of 400/400.

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (151)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (152)dwarven steel back support
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Fatigue:
-12%
Maximum encumbrance:
+30Tinkers can be attached to normal items to improve them with steam power!

dwarven steel back support

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (153)dwarven steel back support
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Fatigue:
-12%
Maximum encumbrance:
+30Tinkers can be attached to normal items to improve them with steam power!

dwarven steel back support

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (154)dwarven steel back support
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Fatigue:
-12%
Maximum encumbrance:
+30Tinkers can be attached to normal items to improve them with steam power!

dwarven steel back support

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (155)dwarven steel grounding strap
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Changes resistances:
+18% lightning
Stun/Freeze immunity:
+30%Tinkers can be attached to normal items to improve them with steam power!

dwarven steel grounding strap

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (156)dwarven steel kinetic stabiliser
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Physical save:
+9 (+4 eff.)
Pinning immunity:
+15%
Knockback immunity:
+15%
Teleport immunity:
+100%Tinkers can be attached to normal items to improve them with steam power!

dwarven steel kinetic stabiliser

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (157)dwarven steel power distributor
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Stamina each turn:
+0.30
Mana each turn:
+0.30
Psi each turn:
+0.30Tinkers can be attached to normal items to improve them with steam power!

dwarven steel power distributor

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (158)dwarven steel spike attachment
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Armour:
+12
Fatigue:
+1%
Damage when hit (Melee):
30 physicalTinkers can be attached to normal items to improve them with steam power!

dwarven steel spike attachment

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (159)dwarven steel spike attachment
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Armour:
+12
Fatigue:
+1%
Damage when hit (Melee):
30 physicalTinkers can be attached to normal items to improve them with steam power!

dwarven steel spike attachment

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (160)dwarven steel spike attachment
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Armour:
+12
Fatigue:
+1%
Damage when hit (Melee):
30 physicalTinkers can be attached to normal items to improve them with steam power!

dwarven steel spike attachment

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (161)mastercraft mana coil
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 4

When attach to an other item:
Mana each turn:
+4.00
Mana regeneration, on spell hit 25%% chances to cast lightning.Tinkers can be attached to normal items to improve them with steam power!

mastercraft mana coil

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (162)powerful air recycler
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Silence immunity:
+30%
Returns 3 air each turn.Tinkers can be attached to normal items to improve them with steam power!

powerful air recycler

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (163)steel armour reinforcement
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Armour:
+2
Armour Hardiness:
+20%
Fatigue:
+4%Tinkers can be attached to normal items to improve them with steam power!

steel armour reinforcement

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (164)steel armour reinforcement
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Armour:
+2
Armour Hardiness:
+20%
Fatigue:
+4%Tinkers can be attached to normal items to improve them with steam power!

steel armour reinforcement

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (165)steel armour reinforcement
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Armour:
+2
Armour Hardiness:
+20%
Fatigue:
+4%Tinkers can be attached to normal items to improve them with steam power!

steel armour reinforcement

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (166)steel armour reinforcement
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Armour:
+2
Armour Hardiness:
+20%
Fatigue:
+4%Tinkers can be attached to normal items to improve them with steam power!

steel armour reinforcement

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (167)steel mental stimulator
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Changes stats:
+4 Cun
Mental save:
+6 (+1 eff.)Tinkers can be attached to normal items to improve them with steam power!

steel mental stimulator

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (168)steel razor edge
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Armour Penetration:
+8
Crit. chance:
+8.0%Tinkers can be attached to normal items to improve them with steam power!

steel razor edge

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (169)steel spike attachment
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Armour:
+8
Fatigue:
+1%
Damage when hit (Melee):
20 physicalTinkers can be attached to normal items to improve them with steam power!

steel spike attachment

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (170)stralite crystal plating
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 4

When attach to an other item:
Changes stats:
+8 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 ConTinkers can be attached to normal items to improve them with steam power!

stralite crystal plating

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (171)stralite grounding strap
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 4

When attach to an other item:
Changes resistances:
+24% lightning
Stun/Freeze immunity:
+40%Tinkers can be attached to normal items to improve them with steam power!

stralite grounding strap

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (172)stralite voltaic sentry
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 4

When attach to an other item:
Talent granted:
+4 Voltaic Sentry Tinkers can be attached to normal items to improve them with steam power!

stralite voltaic sentry

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (173)stralite white light emitter
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 4

When attach to an other item:
Changes damage:
+16% light
Light radius:
+4
See stealth:
+8Tinkers can be attached to normal items to improve them with steam power!

stralite white light emitter

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (174)well-made alchemist's helper
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Changes damage:
+15% acid / +15% fire / +15% nature / +15% blightTinkers can be attached to normal items to improve them with steam power!

well-made alchemist's helper

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (175)well-made flash powder
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Talent granted:
+3 Flash Powder Tinkers can be attached to normal items to improve them with steam power!

well-made flash powder

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (176)4 amethyst
0.00 Encumbrance.

Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
When used to imbue an object:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.

4 amethyst

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (177)elm wand of lightning storm [power 110] (15 cooldown)
Powered by
arcane forces
2.00 Encumbrance.

Type: charm / wand ; tier 1

It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (185 total damage)

Activation puts all charms on cooldown for 15 turns.

Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

elm wand of lightning storm [power 110] (15 cooldown)

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (178)Pearl of Life and Death
Infused by
nature
2.00 Encumbrance.[Unique]
Type: gem / white
When carried:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
Changes resistances:
+7% all
Changes damage:
+7% all
Stun/Freeze immunity:
+100%
Light radius:
+1A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.

Pearl of Life and Death

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (179)11 diamond
0.00 Encumbrance.

Type: gem / white ; tier 5

When wielded/worn:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats:
+5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.

11 diamond

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (180)9 moonstone
0.00 Encumbrance.

Type: gem / white ; tier 5

When wielded/worn:
Defense:
+10 (+2 eff.)
Physical save:
+10 (+4 eff.)
Spell save:
+10 (+3 eff.)
Mental save:
+10 (+2 eff.)
When used to imbue an object:
Defense:
+10 (+2 eff.)
Physical save:
+10 (+4 eff.)
Spell save:
+10 (+3 eff.)
Mental save:
+10 (+2 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.

9 moonstone

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (181)10 pearl
0.00 Encumbrance.

Type: gem / white ; tier 5

When wielded/worn:
Armour:
+5
Changes resistances:
+5% all
When used to imbue an object:
Armour:
+5
Changes resistances:
+5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.

10 pearl

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (182)10 quartz
0.00 Encumbrance.

Type: gem / white ; tier 3

When wielded/worn:
Stun/Freeze immunity:
+30%
When used to imbue an object:
Stun/Freeze immunity:
+30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.

10 quartz

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (183)8 amber
0.00 Encumbrance.

Type: gem / yellow ; tier 4

When wielded/worn:
Physical crit. chance:
+4.0%
Changes damage:
+8% all
Spell crit. chance:
+4%
Mental crit. chance:
+4%
When used to imbue an object:
Physical crit. chance:
+4.0%
Changes damage:
+8% all
Spell crit. chance:
+4%
Mental crit. chance:
+4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

8 amber

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (184)6 ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

6 ametrine

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (185)8 citrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Light radius:
+4
Infravision radius:
+4
When used to imbue an object:
Light radius:
+4
Infravision radius:
+4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

8 citrine

Yeek Archmage the level 50 Yeek Archmage by Bittersweet (186)6 zircon
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+1% all
When used to imbue an object:
Armour:
+1
Changes resistances:
+1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

6 zircon
Yeek Archmage the level 50 Yeek Archmage by Bittersweet (2024)

FAQs

What level is the Archmage? ›

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks).

How do you unlock solipsist in tome4? ›

Solipsist is a class introduced in the base game. It must be unlocked by completing both dreams in Dogroth Caldera. The unlock is linked to the Dreaming my dreams achievement, and so it cannot be unlocked on Easier mode, which lacks achievements.

Is Archmage the highest rank? ›

The Archmage is the highest rank given to a Mage as a sign of respect and recognition of their achievements earned. They are also recognized as leaders of their specialty or guild or team they represent in.

How powerful is an archmage? ›

Archmages were among the most powerful arcane spellcasters found throughout all of Faerûn. These practitioners of the Art were experts at manipulating and altering their spells, often in strange ways.

How do you unlock Urushin style? ›

Though known for a violent and capricious temper, the burning bowman is much revered throughout The Hoven. This item can be upgraded with the 'Urushin Huntsman Style Unlock' granted to players who complete all fifteen Three-Star objectives on the Path of the Rogue.

What level is Archmage wizard101? ›

Archmage (80) means little more than grandmaster (50) and champion (120) seems the most out of place, logically not describing anyone more powerful than master (40). The upcoming revered title (130?) also essentially means the same thing as exalted (100).

What level is mage guild? ›

The Mage Guild is found in all four towns and can be built from level 1 to level 4. It's quite expensive in terms of precious resources, consuming over 20 of each of the four. Once completed, it will give the hero stationed at the town 9 spells: 3 at level 1 than 2 for each subsequent levesl.

What rank is below Arch Mage? ›

Below the Archmages are the Administrative Mages. These are Mages whose job it is to distribute the region's Magicite and record the activities of local mages. Regions can have different ranks of administrative mages but usually there are two levels of Administrative Mages: Junior and Senior.

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