Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)
0.1 Encumbrance
infusion scroll
[Unique]
NatureWhen inscribed on your body:
Cooldown: 18
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.This wild infusion has evolved.
healing infusion of the wizard (heal 235; cd 14)
0.1 Encumbrance
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Cooldown: 14
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Magic stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Press to compare to your current inscriptions
movement infusion of the psychic (speed 688%; cd 8)
0.1 Encumbrance
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Cooldown: 8
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 688% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Press to compare to your current inscriptions
Rune of the Rift (462.00 temporal damage, removed from time 4 turns)
0.1 Encumbrance
T3 rune scroll
[Unique]
ArcaneWhen inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 462.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Mirror Image Rune (dur 6; cd 24)
0.1 Encumbrance
rune scroll
[Unique]
ArcaneWhen inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
manasurge rune of the psychic (regen 1255% over 10 turns; mana 63; cd 12)
0.1 Encumbrance
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Cooldown: 12
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1255% for 10 turns (87 total) and instantly restoring 63 mana.
Also when resting your mana will regenerate at 0.5 per turn.
Its effects scale with your Willpower stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
clarifying steel amulet of vision
0.1 Encumbrance
T2 amulet jewelry
[Ego+]
NatureWhile equipped:
defense ------
Resistance +16% mind
Blind Resist +13%
Confus Resist +25%
other -------
Infravision +4
Sight +2
See Invisibility +6Amulets make your neck look great!
steel amulet 'Prismdeath'
0.1 Encumbrance
T2 amulet jewelry
[Rare]
MasterWhile equipped:
offense ------
Critical power +12.00%
Damage +6% light
Accuracy +21 (+10 eff.)
Ignore Armor +15
On-Hit (Melee):
* 20% chance to reduce armor by 40%
defense ------
Resistance +1% physical
other -------
Max stamina +20.00Amulets make your neck look great!
Choker of Dread
0.1 Encumbrance
T3 amulet jewelry
[Unique]
ArcaneWhile equipped:
offense ------
Physical Power +5 (+3 eff.)
Spellpower +5 (+1 eff.)
defense ------
Blind Resist +100%
other -------
See Invisibility +10Summon an elder vampire with Taunt to your side for 15 turns.
Uses 60 power out of 60/60The evilness of undeath radiates from this amulet.
serendipitous gold amulet
0.1 Encumbrance
T3 amulet jewelry
[Ego+]
NatureWhile equipped:
Stats +8 Lck
offense ------
Accuracy +5 (+2 eff.)
defense ------
Defense +7 (+2 eff.)
Resist unseen 12%Amulets make your neck look great!
wanderer's stralite amulet of murder
0.1 Encumbrance
T4 amulet jewelry
[Ego++]
MasterWhile equipped:
Stats +5 Dex +7 Cun +6 Con
offense ------
Critical power +11.00%
Move Speed +10%
Accuracy +9 (+4 eff.)
Ignore Armor +14
defense ------
Fatigue -7%
Life Regen +2.00
other -------
Stamina/turn +0.90Amulets make your neck look great!
Hathasakor =hell ya=
0.1 Encumbrance
T1 ring jewelry
[Rare]
NatureWhile equipped:
offense ------
Damage +11% fire
defense ------
Resistance +6% cold +22% fire
Spell save +3 (+1 eff.)
Unlife -20.00 life
Life +60.00Rings make your fingers look great!
copper ring of pilfering
0.1 Encumbrance
T1 ring jewelry
[Ego+]
MasterWhile equipped:
offense ------
Accuracy +8 (+4 eff.)
Ignore Armor +8
defense ------
Defense +8 (+3 eff.)Disengage:
Puts all charms on 10 turn cooldown
Effective talent level: 2.0
Power cost 10 out of 10/10.
Range 7
Cooldown: 10
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
titan's copper ring of clarity
0.1 Encumbrance
T1 ring jewelry
[Ego]
Nature/PsionicWhile equipped:
Stats +2 Con
defense ------
Physical save +4 (+4 eff.)
Mind save +6 (+2 eff.)
Confus Resist +21%Rings make your fingers look great!
Vargh Redemption
0.1 Encumbrance
T2 ring jewelry
[Unique]
NatureWhile equipped:
Stats +4 Wil +6 Con
offense ------
Damage +15% cold
defense ------
Resistance +10% nature +25% cold
other -------
Max mana +20.00
Max stamina +20.00
Max psi +20.00
Max air +50.00Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.86 cold and 17.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 60 power out of 60/60This azure ring seems to be always moist to the touch.
gladiator's steel ring
0.1 Encumbrance
T2 ring jewelry
[Ego+]
MasterWhile equipped:
Stats +7 Str +6 Con
offense ------
Physical Power +7 (+4 eff.)Rings make your fingers look great!
mule's steel ring of lightning (+28%)
0.1 Encumbrance
T2 ring jewelry
[Ego]
Nature/MasterWhile equipped:
offense ------
Damage +14% lightning
defense ------
Fatigue -5%
Resistance +28% lightning
other -------
Encumbrance +20Rings make your fingers look great!
titan's gold ring of clarity
0.1 Encumbrance
T3 ring jewelry
[Ego]
Nature/PsionicWhile equipped:
Stats +5 Con
defense ------
Physical save +10 (+8 eff.)
Mind save +7 (+2 eff.)
Confus Resist +31%Rings make your fingers look great!
Bloodcaller
0.1 Encumbrance
T4 ring jewelry
[Unique]
PsionicWhile equipped:
defense ------
Fatigue -5%
Mind save -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00You won the Ring of Blood trial, and this is your reward.
stralite quartz ring
0.1 Encumbrance
T4 ring jewelry
[Ego+]
MasterWhile equipped:
Stats +6 Cun +8 Dex
offense ------
Accuracy +9 (+4 eff.)
defense ------
Stun Resist +30%Rings make your fingers look great!
short elven-wood starstaff of channeling (25-30 power, 5 apr, physical element) Weapon Damage 25.0 - 30.0
5.0 Encumbrance
T4 staff 1H weapon
[Ego+]
Arcane/Master
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +1.0% proc damage (max 200%)
Ignore Armor +5
Critical Rate +4.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +4%
Spellpower +21 (+5 eff.)
Damage +25% physical
other -------
Mana/turn +0.50
Talents +1 Command StaffChannel mana (increasing mana regeneration by 2000% for 5 turns)
Puts all charms on 30 turn cooldownStaves designed for wielders of magic, by the greats of the art.short elven-wood starstaff of channeling (25-30 power, 5 apr, physical element)
Staff of Absorption Weapon Damage 30.0 - 33.0
7.0 Encumbrance
staff 2H weapon
[Plot Item]
Unknown
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
While equipped:
offense ------
Spell Crit +10%
Spellpower +20 (+5 eff.)
Accuracy +20 (+10 eff.)Absorb energies.
Uses 1000 power out of 1000/1000Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish.
Light around it seems to dim and you can feel its tremendous power simply by touching it.
balanced iron greatmaul of massacre (28-43 power, 1 apr) Weapon Damage 28.5 - 42.8
5.0 Encumbrance
T1 greatmaul 2H weapon
[Ego]
Master
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +1
Critical Rate +0.5%
Attack Speed 100%
While equipped:
offense ------
Accuracy +9 (+4 eff.)
defense ------
Defense +9 (+3 eff.)
Disarm Resist +34%Massive two-handed mauls.
hateful dwarven-steel greatsword of enduring (34-55 power, 2 apr) Weapon Damage 34.5 - 55.2
3.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 24
[Ego+]
Nature/Psionic
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +3.5%
Attack Speed 100%
On-hit +12 darkness
Damage Against +12% Living
While equipped:
Stats +12 Con +13 Wil
defense ------
Life +38.00Massive two-handed swords.
enhanced dwarven-steel mace of massacre (34-47 power, 4 apr) =const= Weapon Damage 33.5 - 46.9
3.0 Encumbrance
T3 mace 1H weapon
Reqs Str 24
[Ego+]
Nature/Master
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats +6 Str +5 Dex +8 Mag +6 Wil
+6 Cun +6 ConBlunt and deadly.
Airpiety the woollen robe (3 def, 3 armour)
2.0 Encumbrance
T2 cloth armor
[Rare]
MasterWhile equipped:
Stats +6 Cun
offense ------
Damage +12% lightning
Ignore resists +10% darkness +10% lightning
When Hit 10 darkness
On-Hit (Melee):
* 20% chance to reduce damage dealt by 23%
defense ------
Armor +3
Defense +3 (+1 eff.)
Resistance +9% lightning +9% all
Physical save +19 (+13 eff.)
other -------
See Invisibility +6A cloth vestment. It offers no intrinsic protection but can be enchanted.
Demonpride (3 def, 3 armour) =defebse=
2.0 Encumbrance
T2 cloth armor
[Rare]
MasterWhile equipped:
offense ------
Damage +12% darkness
Ignore resists +20% temporal
When Hit 2 darkness
defense ------
Armor +3
Defense +3 (+1 eff.)
Resistance +6% temporal +5% arcane +9% all
Physical save +20 (+13 eff.)
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%A cloth vestment. It offers no intrinsic protection but can be enchanted.
dreamer's woollen robe of life (0 def, 0 armour)
2.0 Encumbrance
T2 cloth armor
[Ego++]
Nature/PsionicWhile equipped:
defense ------
Resistance +7% blight +11% darkness
+11% mind +9% all
Physical save +11 (+9 eff.)
Spell save +12 (+4 eff.)
Mind save +26 (+9 eff.)
Life +53.00
Life Regen +2.50
Healmod +15%
The wearer is asleep.
Lucid Dreamer: May act while sleepingA cloth vestment. It offers no intrinsic protection but can be enchanted.
mindwoven woollen robe of life (0 def, 0 armour)
2.0 Encumbrance
T2 cloth armor
[Ego+]
Nature/PsionicWhile equipped:
offense ------
Mind Crit +3%
Mindpower +3 (+1 eff.)
defense ------
Resistance +5% blight +9% all
Mind save +17 (+6 eff.)
Life +44.00
Life Regen +2.00
Healmod +12%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Spider-Silk Robe of Spydrë (10 def, 15 armour) =const=
2.0 Encumbrance
T3 cloth armor
[Unique]
NatureWhile equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+3 eff.)
Resistance +30% nature +11% all
Physical save +10 (+8 eff.)
Spell save +10 (+3 eff.)This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
cashmere robe of power (0 def, 0 armour)
2.0 Encumbrance
T3 cloth armor
[Ego+]
ArcaneWhile equipped:
offense ------
Spellpower +13 (+3 eff.)
Damage +10% all
defense ------
Resistance +11% allA cloth vestment. It offers no intrinsic protection but can be enchanted.
Bariroddavor the Nimbusraptor
1.0 Encumbrance
T1 belt armor
[Rare]
MasterWhile equipped:
Stats +4 Cun +4 Wil
offense ------
Damage +12% lightning
Against +16% Summoned
On-Hit (Melee):
* 20% chance to reduce damage dealt by 23%
defense ------
Resistance +12% lightning
Resist Against +17% SummonedA belt that goes around your waist.
Sparkroar
1.0 Encumbrance
T1 belt armor
[Rare]
DisruptWhile equipped:
offense ------
Damage +3% darkness
Ignore resists +10% fire
When Hit 2 lightning
defense ------
Resistance +6% acid +3% fire +12% lightning
+6% blightA belt that goes around your waist.
insulating rough leather belt
1.0 Encumbrance
T1 belt armor
[Ego]
MasterWhile equipped:
defense ------
Resistance +6% fire +7% coldA belt that goes around your waist.
rough leather belt of unlife
1.0 Encumbrance
T1 belt armor
[Ego+]
ArcaneWhile equipped:
defense ------
Resistance +6% blight
The wearer is treated as an undead.
The wearer no longer has to breathe.A belt that goes around your waist.
Falynarivor
1.0 Encumbrance
T3 belt armor
[Rare]
MasterWhile equipped:
Stats +6 Wil
offense ------
Physical Power +6 (+3 eff.)
Spellpower +30 (+8 eff.)
When Hit 10 arcane
defense ------
Spell save +10 (+3 eff.)
other -------
Max psi +50.00
Size +1A belt that goes around your waist.
balancing hardened leather belt of the vagrant
1.0 Encumbrance
T3 belt armor
[Ego++]
Nature/MasterWhile equipped:
Stats +5 Dex +4 Cun +3 Con
offense ------
Physical Crit +8.0%
Mind Crit +7%
Mindpower +6 (+2 eff.)
defense ------
Mind save +8 (+3 eff.)A belt that goes around your waist.
monstrous hardened leather belt of transcendence
1.0 Encumbrance
T3 belt armor
[Ego+]
Nature/PsionicWhile equipped:
Stats +4 Str +4 Con
offense ------
Physical Power +8 (+4 eff.)
Mindpower +2 (+0 eff.)
defense ------
Physical save +18 (+12 eff.)
other -------
Size +1A belt that goes around your waist.
Chargefiend (1 def, 0 armour) =mine=
2.0 Encumbrance
T1 cloak armor
[Rare]
NatureWhile equipped:
Stats +5 Cun
offense ------
Mindpower +10 (+3 eff.)
Damage +12% lightning
defense ------
Defense +1 (+0 eff.)
Resistance +3% mind
Life +32.00
other -------
Hate-on-crit +2.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
linen cloak 'Mardobar' (1 def, 0 armour)
2.0 Encumbrance
T1 cloak armor
[Rare]
NatureWhile equipped:
Stats +1 Dex +8 Mag
offense ------
Ignore resists +10% mind
Accuracy +16 (+8 eff.)
defense ------
Defense +1 (+0 eff.)
Fatigue -5%
Resistance +6% mind
Life +46.00
other -------
Max stamina +11.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
linen cloak 'Rhylahell' (1 def, 0 armour)
2.0 Encumbrance
T1 cloak armor
[Rare]
PsionicWhile equipped:
Stats +2 Dex +2 Wil
offense ------
Critical power +10.00%
Physical Power +10 (+5 eff.)
Ignore resists +5% acid
defense ------
Defense +1 (+0 eff.)
Mind save +6 (+2 eff.)
other -------
Stamina/turn +3.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
linen cloak of the voidstalker (1 def, 0 armour)
2.0 Encumbrance
T1 cloak armor
[Ego+]
ArcaneWhile equipped:
defense ------
Defense +1 (+0 eff.)
Resistance +13% darkness +11% temporal
Out-of-Phase Defense +11
Out-of-Phase Resistance +11%
Out-of-Phase Resilience +11%Blink randomly (up to range 8) within 2 spaces of a target hostile creature
Puts all charms on 10 turn cooldownA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
murderer's linen cloak of the voidstalker (1 def, 0 armour)
2.0 Encumbrance
T1 cloak armor
[Ego++]
Arcane/MasterWhile equipped:
Stats +1 Cun +2 Dex
offense ------
Accuracy +3 (+1 eff.)
Ignore Armor +4
defense ------
Defense +1 (+0 eff.)
Resistance +11% darkness +12% temporal
Out-of-Phase Defense +11
Out-of-Phase Resistance +11%
Out-of-Phase Resilience +13%Blink randomly (up to range 8) within 2 spaces of a target hostile creature
Puts all charms on 10 turn cooldownA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
regal linen cloak (1 def, 0 armour)
2.0 Encumbrance
T1 cloak armor
[Ego]
PsionicWhile equipped:
Stats +3 Wil
defense ------
Defense +1 (+0 eff.)
Mind save +5 (+2 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Yarerak the cashmere cloak (2 def, 0 armour)
2.0 Encumbrance
T3 cloak armor
[Rare]
MasterWhile equipped:
Stats +6 Mag
offense ------
Spellpower +15 (+4 eff.)
Spellpower/crit +4
Damage +14% darkness
Ignore resists +13% darkness +10% blight
Ignore Shields +30%
defense ------
Defense +2 (+1 eff.)
Resistance +19% darkness
Stealth +12
other -------
Mana/turn +0.04
Mana-on-crit +2.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Cloudgore the pair of rough leather boots (0 def, 1 armour)
2.0 Encumbrance
T1 feet armor
[Rare]
MasterWhile equipped:
Stats +2 Cun +2 Con
offense ------
Damage +3% lightning
Ignore resists +5% lightning +25% cold
defense ------
Armor +1
Resistance +3% lightning +3% cold
Physical save +12 (+9 eff.)
Mind save +12 (+4 eff.)A pair of boots made of leather.
traveler's pair of rough leather boots (0 def, 1 armour)
2.0 Encumbrance
T1 feet armor
[Ego]
MasterWhile equipped:
defense ------
Armor +1
Fatigue -5%
Physical save +6 (+6 eff.)
other -------
Encumbrance +22A pair of boots made of leather.
undeterred pair of rough leather boots (0 def, 1 armour)
2.0 Encumbrance
T1 feet armor
[Ego+]
ArcaneWhile equipped:
defense ------
Armor +1
Silence Resist +22%
Confus Resist +20%
Stun Resist +20%A pair of boots made of leather.
reinforced pair of hardened leather boots of strife (0 def, 8 armour) =const=
2.0 Encumbrance
T3 feet armor
[Ego++]
Master/PsionicWhile equipped:
Stats +4 Con +3 Wil
offense ------
Mindpower +5 (+1 eff.)
Ignore resists +7% physical
defense ------
Armor +8
Resistance +8% acid +9% fire +8% lightning
+8% coldBlindside:
Puts all charms on 25 turn cooldown
Effective talent level: 1.0
Power cost 25 out of 25/25.
Range 6
Cooldown: 12
Travel.spd instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn.
The Defense boost improves with your Strength.A pair of boots made of leather.
pair of dwarven-steel boots 'Abyssbreaker' (0 def, 14 armour)
3.0 Encumbrance
T3 feet armor
[Rare]
MasterWhile equipped:
offense ------
Ignore resists +10% fire
When Hit 4 arcane
defense ------
Armor +14
Fatigue -4%
Resistance +6% temporal
Physical save +9 (+8 eff.)
Life +100.00
Life Regen +4.00
other -------
Encumbrance +26Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
rough leather gloves 'Viperminister' (0 def, 1 armour)
1.0 Encumbrance
T1 hands armor
[Rare]
MasterWhile equipped:
Stats +3 Str
offense ------
Physical Power +5 (+3 eff.)
Ignore resists +10% nature
defense ------
Armor +1
Resistance +3% darkness +3% light +3% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Blazequell the linen wizard hat (16 def, 0 armour) =defense=
2.0 Encumbrance
T1 head armor
[Rare]
ArcaneWhile equipped:
offense ------
Damage +11% darkness +6% lightning
When Hit 2 lightning
defense ------
Defense +16 (+5 eff.)
Resistance +16% darkness
Blind Resist +20%
Disarm Resist +10%A pointy cloth hat, very wizardly...
Boromadothel (1 def, 0 armour)
2.0 Encumbrance
T1 head armor
[Rare]
ArcaneWhile equipped:
Stats +1 Dex +3 Wil
offense ------
Damage +11% light
defense ------
Defense +1 (+0 eff.)
Resistance +16% light +3% temporal
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%
other -------
See Invisibility +9A pointy cloth hat, very wizardly...
Galestone (1 def, 0 armour)
2.0 Encumbrance
T1 head armor
[Rare]
MasterWhile equipped:
Stats +2 Wil
offense ------
Damage +9% lightning
defense ------
Defense +1 (+0 eff.)
Resistance +6% nature +3% lightning
Physical save +6 (+6 eff.)A pointy cloth hat, very wizardly...
Emelyyawen the Kilnreign (0 def, 3 armour)
3.0 Encumbrance
T1 head armor
[Rare]
MasterWhile equipped:
Stats +3 Cun +3 Dex
offense ------
Ignore Armor +5
defense ------
Armor +3
Fatigue +5%
Resistance +3% temporal +9% fire
Mind save +9 (+3 eff.)
Silence Resist +10%
Stun Resist +10%A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
iron helm 'Nightnull' (0 def, 3 armour)
3.0 Encumbrance
T1 head armor
[Rare]
PsionicWhile equipped:
Stats +1 Wil
offense ------
Mindpower +5 (+1 eff.)
Ignore resists +5% darkness
defense ------
Armor +3
Fatigue +5%
Resistance +10% mind +6% darkness
Crit Resistance 10.00%
Mind save +10 (+3 eff.)
Confus Resist +21%A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
Helm of the Dwarven Emperors (0 def, 6 armour)
3.0 Encumbrance
T2 head armor
[Unique]
MasterWhile equipped:
Stats +3 Wil +4 Mag
offense ------
Damage +10% light
defense ------
Armor +6
Fatigue +4%
Resistance +10% darkness
Blind Resist +30%
Confus Resist +30%
other -------
Light +6A Dwarven helm embedded with a single diamond that can banish all underground shadows.
10 agate
0.0 Encumbrance
T1 black gem
[Normal]While equipped:
Stats +1 Str +1 Dex +1 Mag +1 Wil
+1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag +1 Wil
+1 Cun +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
6 spinel
0.0 Encumbrance
T1 green gem
[Normal]While equipped:
Defense +2 (+1 eff.)
Physical save +2 (+2 eff.)
Spell save +2 (+1 eff.)
Mind save +2 (+1 eff.)
Item imbue powers:
Defense +2 (+1 eff.)
Physical save +2 (+2 eff.)
Spell save +2 (+1 eff.)
Mind save +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
6 ametrine
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Physical Crit +1.0%
Spell Crit +1%
Mind Crit +1%
Damage +2% all
Item imbue powers:
Physical Crit +1.0%
Spell Crit +1%
Mind Crit +1%
Damage +2% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
7 citrine
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Light +4
Infravision +4
Item imbue powers:
Light +4
Infravision +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
3 zircon
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Armor +1
Resistance +1% all
Item imbue powers:
Armor +1
Resistance +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
13 aquamarine
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Armor +2
Resistance +2% all
Item imbue powers:
Armor +2
Resistance +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
5 opal
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag +2 Wil
+2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag +2 Wil
+2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
9 topaz
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Defense +4 (+1 eff.)
Physical save +4 (+4 eff.)
Spell save +4 (+1 eff.)
Mind save +4 (+1 eff.)
Item imbue powers:
Defense +4 (+1 eff.)
Physical save +4 (+4 eff.)
Spell save +4 (+1 eff.)
Mind save +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
11 amethyst
0.0 Encumbrance
T2 violet gem
[Normal]While equipped:
Physical Crit +2.0%
Spell Crit +2%
Mind Crit +2%
Damage +4% all
Item imbue powers:
Physical Crit +2.0%
Spell Crit +2%
Mind Crit +2%
Damage +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
4 onyx
0.0 Encumbrance
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag +3 Wil
+3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag +3 Wil
+3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
3 lapis lazuli
0.0 Encumbrance
T3 blue gem
[Normal]While equipped:
Defense +6 (+2 eff.)
Physical save +6 (+6 eff.)
Spell save +6 (+2 eff.)
Mind save +6 (+2 eff.)
Item imbue powers:
Defense +6 (+2 eff.)
Physical save +6 (+6 eff.)
Spell save +6 (+2 eff.)
Mind save +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
emerald
0.0 Encumbrance
T3 green gem
[Normal]While equipped:
Armor +3
Resistance +3% all
Item imbue powers:
Armor +3
Resistance +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
4 garnet
0.0 Encumbrance
T3 red gem
[Normal]While equipped:
Physical Crit +3.0%
Spell Crit +3%
Mind Crit +3%
Damage +6% all
Item imbue powers:
Physical Crit +3.0%
Spell Crit +3%
Mind Crit +3%
Damage +6% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
2 quartz
0.0 Encumbrance
T3 white gem
[Normal]While equipped:
Stun Resist +30%
Item imbue powers:
Stun Resist +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
turquoise
0.0 Encumbrance
T4 green gem
[Normal]While equipped:
Ignore resists +10% all
Accuracy +10 (+5 eff.)
Item imbue powers:
Ignore resists +10% all
Accuracy +10 (+5 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Crystal Focus
0.0 Encumbrance
T2 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag
Damage +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: ArcaneCombine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1This crystal radiates the power of the Spellblaze itself.
473 alchemist agate
0.0 Encumbrance
T1 black alchemist-gem
[Normal]When used as an alchemist bomb:
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Urthudar
2.0 Encumbrance
T1 lite
[Rare]
PsionicWhile equipped:
defense ------
Resistance +5% arcane +3% lightning
Mind save +6 (+2 eff.)
Blind Resist +20%
Disease Resist +20%
Confus Resist +10%
Stun Resist +10%
other -------
Light +3
See Stealth +6
See Invisibility +7A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
brass lantern 'Chargewarden'
2.0 Encumbrance
T1 lite
[Rare]
PsionicWhile equipped:
offense ------
Ignore resists +5% lightning
defense ------
Resistance +3% acid +6% fire +3% lightning
Mind save +21 (+7 eff.)
Out-of-Phase Defense +5
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +5%
other -------
Light +3
See Stealth +9
See Invisibility +6A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
brass lantern 'Gykira'
2.0 Encumbrance
T1 lite
[Rare]
NatureWhile equipped:
Stats +4 Dex +3 Cun +4 Con
offense ------
Mindpower +5 (+1 eff.)
defense ------
Life +41.00
other -------
Light +3
Infravision +1A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
watchleader's brass lantern
2.0 Encumbrance
T1 lite
[Ego+]
MasterWhile equipped:
defense ------
Blind Resist +20%
Confus Resist +11%
other -------
Light +6
See Stealth +7
See Invisibility +5Track:
Puts all charms on 40 turn cooldown
Effective talent level: 4.0
Power cost 40 out of 40/40.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Description: Sense foes around you in a radius of 19 for 7 turns.
The radius will increase with your Cunning.A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Tooth of the Mouth (dig speed 12 turns)
3.0 Encumbrance
T1 digger tool
[Unique]
UnknownWhile equipped:
offense ------
Damage +5% blight
Ignore Armor +15
When Hit 10 draining blight
While carried:
other -------
Talents +1 DigA huge tooth taken from the Mouth, in the Deep Bellow.
Scrying Orb
1.0 Encumbrance
orb
[Plot Item]
UnknownWhile carried:This orb will automatically identify items you find.
Transmogrification Chest When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
2.0 Encumbrance
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Rod of Annulment (1/1)
2.0 Encumbrance
T2 rod charm
[Unique]
ArcanePut up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5).
Uses 30 power out of 30/30You can feel magic draining out around this rod. Even nature itself seems affected.
Rod of Recall (1/1)
2.0 Encumbrance
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 202 power out of 304/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
It Which Writhes
0.0 Encumbrance
T3 tentacle weird
[Legendary]
UnknownWhile equipped:
Stats +3 Str +3 Dex +3 Mag -3 Wil
+3 Con
Fully Charged!Reduce the duration of all detrimental effects.
Uses 10 power out of 10/10
Activation is instant.A tiny tentacle. It is rather cute and squishy.Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.