Tim Beamington the level 38 Higher Archmage by _Ged (2024)

Tim Beamington the level 38 Higher Archmage by _Ged (1)heroism infusion of the sneak (die at -384; dur 6; cd 35)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 6 turns.
While Heroism is active, you will only die when reaching -384 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 384 life, 6 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

heroism infusion of the sneak (die at -384; dur 6; cd 35)

Tim Beamington the level 38 Higher Archmage by _Ged (2)Rune of Dissipation ( )
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

Rune of Dissipation ( )

Tim Beamington the level 38 Higher Archmage by _Ged (3)Rune of Reflection (--)
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 816 damage for 6 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.You can see your own image mirrored in the surface of this silvery rune.

Rune of Reflection (--)

Tim Beamington the level 38 Higher Archmage by _Ged (4)shielding rune of the warrior (absorb 541; dur 7; cd 18)
Powered by
arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 541 damage for 7 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

shielding rune of the warrior (absorb 541; dur 7; cd 18)

Tim Beamington the level 38 Higher Archmage by _Ged (5)Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scroll
It can be used to open the seal and read the message.Magical scrolls can have wildly different effects!

Sealed Scroll of Last Hope

Tim Beamington the level 38 Higher Archmage by _Ged (6)Ancient Tome titled 'Gems and their uses'
0.10 Encumbrance.[Plot Item]
Type: scroll / tome
Magical scrolls can have wildly different effects!

Ancient Tome titled 'Gems and their uses'

Tim Beamington the level 38 Higher Archmage by _Ged (7)Mirror Shards
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
*
30% chance to blind
Changes resistances:
+25% light
Changes damage:
+12% light
Light radius:
+1
It can be used to create a reflective shield (50% reflection rate, 497 strength, based on Magic) for 6 turns

Activation costs 24 power out of 24/24.

Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.

Mirror Shards

Tim Beamington the level 38 Higher Archmage by _Ged (8)clarifying gold amulet
Infused by
nature
0.10 Encumbrance.

Type: jewelry / amulet ; tier 3

When wielded/worn:
Changes resistances:
+14% mind
Confusion immunity:
+30%Amulets make your neck look great!

clarifying gold amulet

Tim Beamington the level 38 Higher Archmage by _Ged (9)Polyrimira the copper ring
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Accuracy:
+6 (+6 eff.)
Changes stats:
+5 Cun / +5 Dex
Changes resistances:
+6% blight
Physical save:
+3 (+2 eff.)
Spell save:
+3 (+1 eff.)
Only die when reaching:
-60.00 life
Maximum life:
+60.00Rings make your fingers look great!

Polyrimira the copper ring

Tim Beamington the level 38 Higher Archmage by _Ged (10)Ring of Growth
Infused by
nature
Crafted by
a master
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats:
+4 Str / +4 Wil
Changes resistances:
+10% nature
Changes damage:
+8% nature / +8% physical
Physical save:
+8 (+4 eff.)
Life regen:
+3.00
Healing mod.:
+20%This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.

Ring of Growth

Tim Beamington the level 38 Higher Archmage by _Ged (11)bloodlich's elven-wood vilestaff of invocation (25-30 power, 5 apr, acid element)
Requires:
- Magic 35

Powered by

arcane forces
5.00 Encumbrance.

Type: weapon / staff ; tier 4
It must be held with both hands.

Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+5
Crit. chance:
+4.5%
Attack speed:
100%
When wielded/worn:
Changes stats:
+5 Mag / +1 Cun / +2 Con
Changes damage:
+25% acid
Talent granted:
+1 Command Staff
Critical mult.:
+18.00%
N.Energy each turn:
+0.20
Vim when firing critical spell:
+5.00
Spellpower on spell critical (stacks up to 3 times):
+7
Maximum vim:
+39.00
Maximum neg.energy:
+32.00
Spellpower:
+19 (+5 eff.)
Spell crit. chance:
+4%
It can be used to conjure elemental energy in a radius 8 cone, dealing 45.28 to 54.34 acid damage

Activation puts all charms on cooldown for 8 turns.

Staves designed for wielders of magic, by the greats of the art.

bloodlich's elven-wood vilestaff of invocation (25-30 power, 5 apr, acid element)

Tim Beamington the level 38 Higher Archmage by _Ged (12)ethereal elven-wood magestaff of the prodigy (25-30 power, 5 apr, lightning element)
Requires:
- Magic 35

Powered by

arcane forces
5.00 Encumbrance.

Type: weapon / staff ; tier 4
It must be held with both hands.

Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+5
Crit. chance:
+4.5%
Attack speed:
100%
When wielded/worn:
Defense:
+18 (+12 eff.)
Changes stats:
+9 Mag / +5 Wil / +5 Cun
Changes damage:
+25% lightning
Talent granted:
+1 Command Staff
Spellpower on spell critical (stacks up to 3 times):
+8
Spellpower:
+17 (+5 eff.)
Spell crit. chance:
+4%
Damage Shield penetration:
+22%
Damage Shield Power:
+5%Staves designed for wielders of magic, by the greats of the art.

ethereal elven-wood magestaff of the prodigy (25-30 power, 5 apr, lightning element)

Tim Beamington the level 38 Higher Archmage by _Ged (13)infernal elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)
Requires:
- Magic 35

Powered by

arcane forces
Infused by
nature
5.00 Encumbrance.

Type: weapon / staff ; tier 4
It must be held with both hands.

Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+5
Crit. chance:
+4.5%
Attack speed:
100%
When wielded/worn:
Defense:
+8 (+7 eff.)
Damage (Melee):
24 fire
Changes damage:
+25% lightning
Talent granted:
+1 Command Staff
Critical mult.:
+25.00%
Spellpower:
+18 (+5 eff.)
Spell crit. chance:
+4%
Light radius:
+3
See invisible:
+16
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.3
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 95.10 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.

infernal elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)

Tim Beamington the level 38 Higher Archmage by _Ged (14)lifebinding elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element)
Requires:
- Magic 35

Powered by

arcane forces
Infused by
nature
5.00 Encumbrance.

Type: weapon / staff ; tier 4
It must be held with both hands.

Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+5
Crit. chance:
+4.5%
Attack speed:
100%
When wielded/worn:
Changes stats:
+3 Mag / +3 Wil / +5 Con
Changes damage:
+25% physical
Talent granted:
+1 Command Staff
Life regen:
+1.00
Maximum mana:
+16.00
Spellpower:
+25 (+7 eff.)
Spell crit. chance:
+4%
Healing mod.:
+17%Staves designed for wielders of magic, by the greats of the art.

lifebinding elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element)

Tim Beamington the level 38 Higher Archmage by _Ged (15)magelord's elven-wood starstaff of the prodigy (25-30 power, 5 apr, temporal element)
Requires:
- Magic 35

Powered by

arcane forces
5.00 Encumbrance.

Type: weapon / staff ; tier 4
It must be held with both hands.

Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+5
Crit. chance:
+4.5%
Attack speed:
100%
When wielded/worn:
Physical crit. chance:
+7.0%
Damage (Melee):
38 arcane
Changes stats:
+10 Mag / +10 Wil / +9 Cun
Changes damage:
+25% temporal
Talent granted:
+1 Command Staff
Spellpower on spell critical (stacks up to 3 times):
+7
Maximum mana:
+67.00
Spellpower:
+19 (+5 eff.)
Spell crit. chance:
+4%Staves designed for wielders of magic, by the greats of the art.

magelord's elven-wood starstaff of the prodigy (25-30 power, 5 apr, temporal element)

Tim Beamington the level 38 Higher Archmage by _Ged (16)stormbringer's orite trident of crippling (41-65 power, 13 apr)
Requires:
- Strength 35

Infused by

nature
Crafted by
a master
3.00 Encumbrance.

Type: weapon / trident ; tier 4
It must be held with both hands.

Base power: 41.0 - 65.6
Uses stat: 120% Str
Damage type:

Physical
Mastery:
Exotic Weapons Mastery
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+13
Crit. chance:
+3.5%
Attack speed:
100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit:
+30 lightning / +35 cold
When wielded/worn:
Physical crit. chance:
+13.0%
Changes resistances penetration:
+26% lightning / +7% cold
Movement speed:
+39%A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.

stormbringer's orite trident of crippling (41-65 power, 13 apr)

Tim Beamington the level 38 Higher Archmage by _Ged (17)Unlightquell the elven-silk cloak (3 def, 0 armour)
Powered by
arcane forces
Crafted by
a master
2.00 Encumbrance.[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense:
+3 (+3 eff.)
Effects on melee hit:
*
20% chance to reduce damage dealt by 22%
Changes stats:
+2 Dex / +1 Mag / +3 Wil / +3 Cun
Changes resistances:
+20% temporal / +28% darkness / +6% fire
Changes resistances penetration:
+10% darkness
Changes damage:
+3% darkness
Spell save:
+11 (+4 eff.)
Maximum mana:
+64.00
Defense after a teleport:
+30
Resist all after a teleport:
+13%
New effects duration reduction after a teleport:
+27%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature

Activation puts all charms on cooldown for 10 turns.

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Unlightquell the elven-silk cloak (3 def, 0 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (18)Beladrahell the cashmere robe (25 def, 4 armour)
Infused by
nature
2.00 Encumbrance.

Type: armor / cloth ; tier 3

When wielded/worn:
Armour:
+4
Defense:
+25 (+15 eff.)
Changes stats:
+5 Str
Changes resistances:
+18% physical / +12% light / +11% all
Changes damage:
+18% physical
Confusion immunity:
+20%
Knockback immunity:
+20%A cloth vestment. It offers no intrinsic protection but can be enchanted.

Beladrahell the cashmere robe (25 def, 4 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (19)ancient elven-silk robe of Linaniil (0 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / cloth ; tier 5

When wielded/worn:
Changes stats:
+7 Mag
Changes resistances:
+15% all
Changes resistances penetration:
+9% temporal / +12% physical
Changes damage:
+14% temporal / +16% physical
Mana each turn:
+0.19
Maximum mana:
+58.00
Spellpower:
+20 (+5 eff.)
Spell crit. chance:
+9%
Reduces paradox anomalies(equivalent to willpower):
+11A cloth vestment. It offers no intrinsic protection but can be enchanted.

ancient elven-silk robe of Linaniil (0 def, 0 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (20)dreamer's silk robe of Linaniil (0 def, 0 armour)
Powered by
arcane forces
Infused by
psionic forces
2.00 Encumbrance.

Type: armor / cloth ; tier 4

When wielded/worn:
Changes resistances:
+13% darkness / +17% mind / +13% all
Physical save:
+14 (+7 eff.)
Spell save:
+14 (+5 eff.)
Mental save:
+24 (+8 eff.)
Mana each turn:
+0.24
Maximum mana:
+62.00
Spellpower:
+26 (+7 eff.)
Spell crit. chance:
+7%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.A cloth vestment. It offers no intrinsic protection but can be enchanted.

dreamer's silk robe of Linaniil (0 def, 0 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (21)stargazer's silk robe of Angolwen (0 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / cloth ; tier 4

When wielded/worn:
Changes stats:
+4 Mag / +4 Wil / +4 Cun
Changes resistances:
+13% all
Changes damage:
+17% light / +11% darkness
Silence immunity:
+43%
Spellpower on spell critical (stacks up to 3 times):
+4
Spellpower:
+12 (+3 eff.)
Spell crit. chance:
+7%A cloth vestment. It offers no intrinsic protection but can be enchanted.

stargazer's silk robe of Angolwen (0 def, 0 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (22)stormwoven cashmere robe of the mountain (+7%) (0 def, 0 armour)
Infused by
nature
2.00 Encumbrance.

Type: armor / cloth ; tier 3

When wielded/worn:
Changes stats:
+5 Str / +5 Mag / +6 Wil
Changes resistances:
+7% lightning / +8% cold / +16% physical / +11% all
Changes damage:
+14% lightning / +29% physical / +11% coldA cloth vestment. It offers no intrinsic protection but can be enchanted.

stormwoven cashmere robe of the mountain (+7%) (0 def, 0 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (23)Dazzleknight (0 def, 3 armour)
Powered by
arcane forces
Infused by
psionic forces
1.00 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour:
+3
Damage (Melee):
9 acid / 9 cold / 9 fire / 19 arcane / 7 lightning
Changes stats:
+6 Dex / +12 Mag / +15 Wil / +1 Con
Changes resistances:
+8% arcane
Changes resistances penetration:
+25% light
Changes damage:
+9% arcane / +9% light
Life regen:
+11.00
Stamina each turn:
+1.30
Maximum stamina:
+40.00
Spellpower:
+13 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

Dazzleknight (0 def, 3 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (24)Issadar (0 def, 3 armour)
Requires:
- Heavy armour training

Crafted by

a master
3.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Armour:
+3
Fatigue:
+5%
Changes stats:
+2 Dex
Changes resistances:
+6% lightning / +6% temporal / +6% darkness
Reduces incoming crit damage:
5.00%
Silence immunity:
+10%A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.

Issadar (0 def, 3 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (25)Mayyssra the Earthhue (2 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / head ; tier 3

When wielded/worn:
Defense:
+2 (+2 eff.)
Changes resistances:
+9% light
Changes damage:
+9% nature
Critical mult.:
+15.00%
Mental save:
+9 (+3 eff.)
Life regen:
+3.80
Maximum hate:
+10.00
Maximum psi:
+20.00
Mental crit. chance:
+6%
Damage Shield Power:
+11%A pointy cloth hat, very wizardly...

Mayyssra the Earthhue (2 def, 0 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (26)dwarven-steel helm 'Treereaper' (0 def, 4 armour)
Requires:
- Heavy armour training

Infused by

nature
3.00 Encumbrance.

Type: armor / head ; tier 3

When wielded/worn:
Armour:
+4
Fatigue:
+4%
Changes resistances:
+6% temporal / +13% cold
Changes resistances penetration:
+20% temporal
Changes damage:
+21% nature / +27% temporal
Allows you to breathe in:
water
Defense after a teleport:
+15
Resist all after a teleport:
+15%
New effects duration reduction after a teleport:
+15%A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.

dwarven-steel helm 'Treereaper' (0 def, 4 armour)

Tim Beamington the level 38 Higher Archmage by _Ged (27)9 agate
0.00 Encumbrance.

Type: gem / black ; tier 1

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

9 agate

Tim Beamington the level 38 Higher Archmage by _Ged (28)283 alchemist agate
0.00 Encumbrance.

Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.

283 alchemist agate

Tim Beamington the level 38 Higher Archmage by _Ged (29)3 onyx
0.00 Encumbrance.

Type: gem / black ; tier 3

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

3 onyx

Tim Beamington the level 38 Higher Archmage by _Ged (30)10 aquamarine
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Armour:
+2
Changes resistances:
+2% all
When used to imbue an object:
Armour:
+2
Changes resistances:
+2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

10 aquamarine

Tim Beamington the level 38 Higher Archmage by _Ged (31)6 lapis lazuli
0.00 Encumbrance.

Type: gem / blue ; tier 3

When wielded/worn:
Defense:
+6 (+6 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+2 eff.)
When used to imbue an object:
Defense:
+6 (+6 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

6 lapis lazuli

Tim Beamington the level 38 Higher Archmage by _Ged (32)12 opal
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

12 opal

Tim Beamington the level 38 Higher Archmage by _Ged (33)sapphire
0.00 Encumbrance.

Type: gem / blue ; tier 4

When wielded/worn:
Defense:
+8 (+7 eff.)
Physical save:
+8 (+4 eff.)
Spell save:
+8 (+3 eff.)
Mental save:
+8 (+3 eff.)
When used to imbue an object:
Defense:
+8 (+7 eff.)
Physical save:
+8 (+4 eff.)
Spell save:
+8 (+3 eff.)
Mental save:
+8 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

sapphire

Tim Beamington the level 38 Higher Archmage by _Ged (34)6 topaz
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Defense:
+4 (+4 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+1 eff.)
When used to imbue an object:
Defense:
+4 (+4 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

6 topaz

Tim Beamington the level 38 Higher Archmage by _Ged (35)Betonn the dwarven-steel pickaxe (dig speed 29 turns)
Powered by
arcane forces
3.00 Encumbrance.

Type: tool / digger ; tier 3

When wielded/worn:
Damage when hit (Melee):
6 arcane
Changes stats:
+2 Str / +8 Mag / +6 Cun
Reduces incoming crit damage:
10.00%
Maximum mana:
+42.00
Spell crit. chance:
+7%
See invisible:
+18
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

Betonn the dwarven-steel pickaxe (dig speed 29 turns)

Tim Beamington the level 38 Higher Archmage by _Ged (36)Lisorira (dig speed 29 turns)
Crafted by
a master
3.00 Encumbrance.

Type: tool / digger ; tier 3

When wielded/worn:
Changes stats:
+4 Str / +4 Wil / +6 Cun / +3 Con
Changes resistances:
+9% acid
Critical mult.:
+10.00%
Psi when hit:
+0.20
Mental crit. chance:
+4%
Light radius:
+1
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

Lisorira (dig speed 29 turns)

Tim Beamington the level 38 Higher Archmage by _Ged (37)Forbidden Tome: "The Day It Came"
Powered by
unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden
It can be used to read the book.The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?

Forbidden Tome: "The Day It Came"

Tim Beamington the level 38 Higher Archmage by _Ged (38)emerald
0.00 Encumbrance.

Type: gem / green ; tier 3

When wielded/worn:
Armour:
+3
Changes resistances:
+3% all
When used to imbue an object:
Armour:
+3
Changes resistances:
+3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

emerald

Tim Beamington the level 38 Higher Archmage by _Ged (39)jade
0.00 Encumbrance.

Type: gem / green ; tier 4

When wielded/worn:
Armour:
+4
Changes resistances:
+4% all
When used to imbue an object:
Armour:
+4
Changes resistances:
+4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

jade

Tim Beamington the level 38 Higher Archmage by _Ged (40)7 spinel
0.00 Encumbrance.

Type: gem / green ; tier 1

When wielded/worn:
Defense:
+2 (+2 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
When used to imbue an object:
Defense:
+2 (+2 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

7 spinel

Tim Beamington the level 38 Higher Archmage by _Ged (41)turquoise
0.00 Encumbrance.

Type: gem / green ; tier 4

When wielded/worn:
Accuracy:
+10 (+10 eff.)
Changes resistances penetration:
+10% all
When used to imbue an object:
Accuracy:
+10 (+10 eff.)
Changes resistances penetration:
+10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

turquoise

Tim Beamington the level 38 Higher Archmage by _Ged (42)Camahir
Infused by
psionic forces
1.00 Encumbrance.

Type: lite / lite ; tier 3

When wielded/worn:
Defense:
+10 (+8 eff.)
Changes stats:
+8 Con
Changes resistances:
+6% lightning / +2% physical / +9% darkness
Critical mult.:
+10.00%
Mental save:
+11 (+4 eff.)
Pinning immunity:
+10%
Light radius:
+4
See stealth:
+8
See invisible:
+17A normal brass lantern, enhanced by alchemy to make it brighter.

Camahir

Tim Beamington the level 38 Higher Archmage by _Ged (43)Spectral Cage
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances:
+20% cold
Changes resistances penetration:
+10% cold
Changes damage:
+15% cold
Spellpower:
+10 (+3 eff.)
Light radius:
+5
It can be used to release a will o' the wisp that will explode against your foes for 380 cold damage (based on your Magic)

Activation costs 20 power out of 20/20.

This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.

Spectral Cage

Tim Beamington the level 38 Higher Archmage by _Ged (44)alchemist's lamp 'Zygogas'
Crafted by
a master
1.00 Encumbrance.

Type: lite / lite ; tier 3

When wielded/worn:
Changes stats:
+2 Str / +5 Dex / +4 Con
Critical mult.:
+5.00%
Only die when reaching:
-60.00 life
Light radius:
+8A normal brass lantern, enhanced by alchemy to make it brighter.

alchemist's lamp 'Zygogas'

Tim Beamington the level 38 Higher Archmage by _Ged (45)Prox's Lucky Halfling Foot
Infused by
nature
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense:
+5 (+5 eff.)
Changes stats:
+5 Lck
Trap disarming bonus:
+5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.

Prox's Lucky Halfling Foot

Tim Beamington the level 38 Higher Archmage by _Ged (46)Orb of Many Ways
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
It can be used to activate a portal

Activation costs 10 power out of 30/30.

The orb projects images of distant places, some that seem to be not of this world, switching rapidly.
If used near a portal it could probably activate it.

Orb of Many Ways

Tim Beamington the level 38 Higher Archmage by _Ged (47)Scrying Orb
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:This orb will automatically identify items you find.

Scrying Orb

Tim Beamington the level 38 Higher Archmage by _Ged (48)4 garnet
0.00 Encumbrance.

Type: gem / red ; tier 3

When wielded/worn:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
When used to imbue an object:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.

4 garnet

Tim Beamington the level 38 Higher Archmage by _Ged (49)Gwai's Burninator
Powered by
arcane forces
2.00 Encumbrance.[Unique]
Type: charm / rod ; tier 3
It can be used to shoot a cone of flames (radius 5) for 470.00 fire damage (based on Magic)

Activation costs 50 power out of 75/75.

Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.

Gwai's Burninator

Tim Beamington the level 38 Higher Archmage by _Ged (50)Rod of Recall (1/1)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns

Activation costs 202 power out of 400/400.

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

Tim Beamington the level 38 Higher Archmage by _Ged (51)Rod of Spydric Poison (1/1)
Infused by
nature
2.00 Encumbrance.[Unique]
Type: charm / rod
It can be used to shoot a bolt of spydric poison out to range 8, dealing 669.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move

Activation costs 25 power out of 25/25.

This rod carved out of a giant spider fang continuously drips venom.

Rod of Spydric Poison (1/1)

Tim Beamington the level 38 Higher Archmage by _Ged (52)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

Tim Beamington the level 38 Higher Archmage by _Ged (53)It Which Writhes
Powered by
unknown forces
0.00 Encumbrance.[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects

Activation costs 10 power out of 10/10.

A tiny tentacle. It is rather cute and squishy.Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.

It Which Writhes

Tim Beamington the level 38 Higher Archmage by _Ged (54)overpowered stralite torque of clear mind [power 4] (31 cooldown)
Infused by
psionic forces
2.00 Encumbrance.

Type: charm / torque ; tier 4

It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns

Activation puts all charms on cooldown for 31 turns.

Torques are made by powerful psionics to store psionic powers.

overpowered stralite torque of clear mind [power 4] (31 cooldown)

Tim Beamington the level 38 Higher Archmage by _Ged (55)stralite torque of gale force 'Yarygar' [power 350] (15 cooldown)
Infused by
psionic forces
2.00 Encumbrance.

Type: charm / torque ; tier 4

When wielded/worn:
Defense:
+30 (+18 eff.)
Changes stats:
+4 Cun / +4 Wil
Changes resistances:
+6% cold / +3% physical
Critical mult.:
+20.00%
Life regen:
+4.00
It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 350 physical damage

Activation puts all charms on cooldown for 15 turns.


When used:
* Increase all damage by 24% for 2 turns.
Torques are made by powerful psionics to store psionic powers.

stralite torque of gale force 'Yarygar' [power 350] (15 cooldown)

Tim Beamington the level 38 Higher Archmage by _Ged (56)stralite torque of mindblast [power 305] (15 cooldown)
Infused by
psionic forces
2.00 Encumbrance.

Type: charm / torque ; tier 4

It can be used to blast the opponent's mind dealing 305 mind damage and silencing them for 4 turns

Activation puts all charms on cooldown for 15 turns.

Torques are made by powerful psionics to store psionic powers.

stralite torque of mindblast [power 305] (15 cooldown)

Tim Beamington the level 38 Higher Archmage by _Ged (57)7 amethyst
0.00 Encumbrance.

Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
When used to imbue an object:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.

7 amethyst

Tim Beamington the level 38 Higher Archmage by _Ged (58)Lightbringer's Wand
Powered by
arcane forces
2.00 Encumbrance.[Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Damage when hit (Melee):
18 light
Changes resistances:
+12% darkness / +12% light
Changes damage:
+10% light
Spell save:
+15 (+5 eff.)
Light radius:
+2
It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 88 light damage (based on your Magic and Strength) to your foes within radius 5 each turn

Activation costs 35 power out of 35/35.

This gold-tipped wand shines with an unnatural sheen.

Lightbringer's Wand

Tim Beamington the level 38 Higher Archmage by _Ged (59)quartz
0.00 Encumbrance.

Type: gem / white ; tier 3

When wielded/worn:
Stun/Freeze immunity:
+30%
When used to imbue an object:
Stun/Freeze immunity:
+30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.

quartz

Tim Beamington the level 38 Higher Archmage by _Ged (60)amber
0.00 Encumbrance.

Type: gem / yellow ; tier 4

When wielded/worn:
Physical crit. chance:
+4.0%
Changes damage:
+8% all
Spell crit. chance:
+4%
Mental crit. chance:
+4%
When used to imbue an object:
Physical crit. chance:
+4.0%
Changes damage:
+8% all
Spell crit. chance:
+4%
Mental crit. chance:
+4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

amber

Tim Beamington the level 38 Higher Archmage by _Ged (61)7 ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

7 ametrine

Tim Beamington the level 38 Higher Archmage by _Ged (62)8 citrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Light radius:
+4
Infravision radius:
+4
When used to imbue an object:
Light radius:
+4
Infravision radius:
+4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

8 citrine

Tim Beamington the level 38 Higher Archmage by _Ged (63)10 zircon
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+1% all
When used to imbue an object:
Armour:
+1
Changes resistances:
+1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

10 zircon
Tim Beamington the level 38 Higher Archmage by _Ged (2024)
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